@ShelBeast I don't use social dice against player characters very often with the exception of Subterfuge and Intimidate. Especially Subterfuge. The reason for this is so that the dice say that they got fooled; "no, your character doesn't 'just have a hunch.'"
They don't know. They got bamboozled. They think that something that isn't true, is. Period.
And if said character behaves in a way that's inconsistent with them being BSed -- like suddenly and conveniently taking every precaution to preclude Thing That Didn't Happen from hurting them, as an example -- then I can call them on metagaming and basically have it all retconned. Full stop. There should probably also be some disciplinary action taken, like a loss of experience points or something.
Failing that, my character can have a convenient hunch of his own about their character undermining him, and PK them over it using highly pedantic readings of the combat rules to guarantee my victory.
You should bear in mind that I only did this when the tone of the game was already a bit sour. I don't play on games that have a sour taste anymore, so I wouldn't use social dice on player characters. But if you insist on playing in a game where some of the players are OOC out of line and are bringing that into their IC behavior, social dice are a fantastic RP enforcement tool that should not be ignored.