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    Best posts made by Phase Face

    • Phase Face's Playlist

      Since at some point I moved from lurking forever to posting sporadically, I figured I might as well do one of these things:
      (Not exhaustive, b/c the list is kind of long as-is and I don't remember every alt at this point).

      PREVIOUS
      Super Robot Taisen MUSH: Banjo Haran, Anavel Gato, Renais Shishioh, Ayato Kamina
      JLU MUX: Sinestro, Gilotina, Grace Choi, Lady Pendragon
      Match of the Millennium MUCK: May Lee, Cammy, Vice(pre-boot); Sagat, Zero(post-boot)
      Heroes' Dreams Rebirth: Emma Frost, Elsa Bloodstone
      Unlimited Universe: Emma Frost, Batwoman
      4 Color Comix: River, Wyrd Girl
      FFMUSH: Cecil
      HeroMUX: Spoiler, Wolverine, Xavin, Doctor Doom, Doctor Strange, Captain America, Ravager, June Moone
      CoMUX/6th Age: Superboy, Winter Soldier, Kingpin, Storm, Luke Cage, Thing, Wolverine, Loki
      Brave New World: Sinestro
      Mythara MUX/Before The Dawn: Cordelia Chase
      Marvel: 1963(+): Black Widow, Cable
      United Heroes: Jean Grey
      Arx: Quenia

      CURRENT
      Megaman MUSH: Zero
      Mutant Genesis: Psylocke

      posted in A Shout in the Dark
      Phase Face
      Phase Face
    • RE: Good TV

      The Magicians (5 Seasons; Netflix) has ruined me for the forseeable future by making me crave emotionally resonant Mage RP. It's a little rough in places - and certainly isn't a faithful adaptation of Lev Grossman's series of the same name - but overall, I found it a deeply enjoyable experience. Like any good fantasy media, it uses its supernatural settings (a graduate school for people born with the gift of magic; an Earth that's full of magic and magical beings just beneath the surface; Narnia, but extremely fucked up) to facilitate stories about relatable human ideas (about relationships, depression, surviving trauma, growing up, sexuality...), and while its characters start off as pretty clear, trope-filled archetypes, they develop in ways that lend them all a significant degree of depth and interest.

      Would definitely recommend it to anyone who enjoys urban fantasy content, with the significant caveat that the first couple season in particular do include references to/instances of sexual assault which are fairly major plot points; that element of the show was perhaps my least favorite by far, but it's something that diminishes as time goes on.

      posted in Tastes Less Game'y
      Phase Face
      Phase Face
    • RE: Mutant Genesis (X-Men)

      I can't help but be excited for this concept. I can't put my finger on why, exactly, but I'm into it.

      No idea who the hell to look at playing, but I'm into it.

      posted in Adver-tis-ments
      Phase Face
      Phase Face
    • RE: The All-New Down With OPP Thread

      THIS iteration of the generic ZombieGenesis game is going just swimmingly, clearly.

      posted in Reviews and Debates
      Phase Face
      Phase Face
    • RE: RL things I love

      I started taking improv classes in April and graduated a couple of weeks ago. With any luck, most of my graduating class and I will be starting up a troupe of our own.

      It's been an amazing experience, unlike anything else I've done; my class is laid back, supportive, and hilarious. I'm hoping we're able to stay together for a long while to come.

      posted in Tastes Less Game'y
      Phase Face
      Phase Face
    • RE: Pro Wrasslin'

      okada_ibushi_g1.jpg

      This year was my first time watching NJPW's G1 Climax (or, really, getting into NJPW period), and it was incredible.

      Twenty (okay, like nineteen, if we're being totally honest; Bad Luck Fale is firmly, solidly 'fine') top-flight wrestlers; a round robin format; and an opportunity for talented individuals to showcase ther talents in singles match-ups, which - thanks to the company's tag-heavy undercards, are not overly common - made for a summer of entertaining watching that, along with some forays into AEW and GCW (Game Changer Wrestling-- think 'ECW, ver. 2019'), made the desperate, gasping flailing that the WWE has been engaging in lately look even sillier than it otherwise might have.

      Jon Moxley (fka Dean Ambrose) in particular had an amazing run through the tournament, in which he demonstrated a ton of stylistic flexibility without forgetting the high-energy brawling that that made him who he is to begin with. He's been absolutely killing it since leaving the WWE, and here in particular he seemed rejuvenated, as if he was having the time of his life-- even when one of his matches immediately descended into goofy shenanigans involving DVD sales and turnbuckle fights.

      I'm excited for what comes next with New Japan, especially since it's 'a junior heavyweight tournament featuring, among others, the(/a?) former Sin Cara/Mistico, who can, in fact, work if he's not mired in the WWE system'.

      posted in Tastes Less Game'y
      Phase Face
      Phase Face
    • RE: A (Mildly Complete) List of Current Games

      @bad-at-lurking said in A (Mildly Complete) List of Current Games:

      (Maybe with a bathroom for the TS.)

      humpty dance

      posted in Mildly Constructive
      Phase Face
      Phase Face
    • RE: Mutant Genesis (X-Men)

      @enoch Awesome. I think I'm gonna look at apping-- someone, I dunno who, into the Brotherhood, then!

      posted in Adver-tis-ments
      Phase Face
      Phase Face
    • RE: Pro Wrasslin'

      I've been slowly digging into NJPW after watching a bunch of Botchamanias and All In reignited my interest in chasing non-WWE content. The free matches on NJPW World have been great so far, and Jericho/Omega was, shocker, fantastic! Still need to get into the Omega/Okada series, but that's kind of a hefty committment.

      john zandig

      Also very much on the Kofitrain, WWE-wise, but I have been hurt by WWE enough times by now that I'm only expecting so much to come of his push. NXT is still great, at least, though I'm wondering where it'll go if the current set of call-ups are going to be phased out soon; they've got a lot of strong women, but the men's side seems kind of rough beyond TUE and Dream right now.

      posted in Tastes Less Game'y
      Phase Face
      Phase Face
    • RE: X-Men Game

      Setting: Anything, ANYTHING but Westchester/School. Anything at all. I don't care if it's Utopia; I don't care if it's Genosha; I don't care if they're living on Asteroid X and fending off Skrulls all day; the private school in upstate New York is just so, so played out as a setting for X-Sphere MU* play. I'm not even totally against the idea of /a/ school, of there being a component of education and/or training to whatever setting is used, but on the occasions that I've played in the traditional setting, I've found it to be stifling and dragged down somewhat by an overemphasis on the minutiae of school life.

      Maybe that's just me, though, I dunno; it's certainly popular enough.

      Personally, I would be into using Utopia, or even brainstorming some mystery alternative, if that really doesn't suit.

      Canon: I'm super ambivalent about the idea of a canon-cutoff game. It's a useful shortcut towards sidestepping some of the common problem of superhero MU* settings these days by providing the game with an already-fleshed out setting, providing players with a good sense of what important events have or haven't already occurred, and preloading some easy character connections for FCs. I do, however, think that it would be entirely possible - especially in a game with a more limited focus - to construct a suitable setting/overall game framework that both lets people enjoy some of the freedom of adaptation that tends to come with playing on comic games and still maintains a sense of internal consistency if the staff was willing to take care in coming up with a solid foundation and work with the playerbase to ensure that its overall integrity is maintained.

      It's not hugely important - to me, at least - whether the precise events of the Phoenix Saga, or Inferno, or X-Cutioner's Song have occurred, or whether the first X-Men were Archangel, Maggott, Cecilia Reyes, Colossus, and Storm; what matters more to me is that whatever setting is run with is consistent and coherent on its own terms.

      Scope: The X-Men have quite a few unique(or, at least, recurrent) setting elements, enough that - in combination with what the wider Marvel Universe provides - there's plenty of diverse territory to cover. I personally have found myself drifting towards a preference for combined themes, so that's of course where I would fall, given a choice-- but, given the aforementioned diversity, and the commonality of broadly combined theme games, I think my actual feelings run towards trying to find some middle ground between that preference and a more limited scope by taking some inspiration from M1963+, as well as M3, and any number of other fandom-based games with mixed themes:

      Open with 'mutants and associated allies/adversaries only', or even 'X-Men/Brotherhood/whatever else feels appropriate' as the scope, and gradually - via plot, at a deliberately measured pace - expand that scope over time, allowing new FC options to trickle into the pool in a way that - at least, theoretically - allows for some of the variety that seems popular in the circuit these days without running as great of a risk of theme-dilution. Maybe after shutting down a moon-based Master Mold, the X-Men discover the Blue Area, opening the door to tentative negotiations - and/or conflict - with the reclusive nobility hidden within it; maybe Fisk Industries opens a San Francisco subsidiary, drawing a number of costumed mercenaries to the area as the Kingpin sets about trying to tame the underworld of a city actively protected by mutants; maybe ~teenagers from the future begin appearing around town with dire warnings of Kang and/or his adoptive children, whose brutal, timeline-spanning regime began with exploiting San Fran's dormant Celestial. The important thing, ultimately, would be taking care to mold anything from outside of the X-verse to fit the setting, rather than the opposite-- which goes back to the importance of a well-defined and carefully maintained theme.

      Alts: The number of possible FCs for an X-Men only game still runs well into the triple digits. They aren't /all/ A-listers, but there's still a healthy enough variety that I'm not convinced of the importance of restricting everyone to a single FC-- though defining a set of 'important' characters that no one person should be playing more than one of would certainly be useful. If it's a matter of forcing focus by limiting the number of alts on a game, well-- people are going to be as focused or unfocused as they're naturally gonna be, no matter what rules this one game has in place to encourage or curb them. There are other MU*s; there's World of Warcraft; there's Netflix; there are a million things that could reduce the amount of overall attention paid to this one game which its admin would have no control over.

      That said, of course: I don't think that there needs to be a crazy number of 'em allowed, either. 2, maybe 3 FCs; a laxer number of OCs, though likely not 'unlimited'. I don't have any strong feelings, there. If there were some gradual process of adding to the available character roster, then it could be that - a ways down the line - allowing for more FC slots could be warranted, but absent that, I'm not so sure.

      I probably have more thoughts on this specific subject - I definitely have more on the broader subject of concocting a cape game, though I can't really vouch for their coherency ATM - but they aren't coming to me, right now.

      posted in Mildly Constructive
      Phase Face
      Phase Face
    • RE: Mutant Genesis (X-Men)

      Another dumb question: If the game isn't intended to be strictly competitive, what do you envision the main drivers of conflict to be? Will there be third parties regularly stirring up trouble for both sides to deal with as they will, alongside the general ideological clashes inherent to focusing on the X-Men and the Brotherhood?

      posted in Adver-tis-ments
      Phase Face
      Phase Face
    • RE: Dead Celebrities 2021 Edition

      @prototart said in Dead Celebrities 2021 Edition:

      @wretched said in Dead Celebrities 2021 Edition:

      Paul Mooney

      there’s a reason he vanished the last couple of years and it’s not dementia

      https://rollingout.com/2019/08/28/richard-pryors-widow-backs-claims-that-paul-mooney-raped-richard-pryor-jr/

      damn, and here i thought he was a complicated like because of the race stuff and borderline conspiracy theory peddling.

      posted in Tastes Less Game'y
      Phase Face
      Phase Face
    • RE: Hobby-related Resolutions/Goals for the coming year... ?

      I'd like to try a theme/system/et cetera that's unfamiliar, or at least different after years of comic book and assorted anime-themed games.

      I need to work on plot-running, especially as it relates to following through on ideas and maintaining motivation.

      I could also really stand to work on consistent activity, given that I've been bouncing around aimlessly for the last few months.

      I want to learn enough MUX code to, if not work up a project, at least be able to write/read it usefully, too.

      posted in Mildly Constructive
      Phase Face
      Phase Face
    • RE: Empire State Heroes Mush

      @Ganymede said in Empire State Heroes Mush:

      I’m still lost as to why any of the above matters, regarding power levels.

      On a game which seems to be based on traits and consent, how are power levels material in everyday RP?

      confused shrug

      I did apps on cape games for a few years, total, and I found less and less of a reason to sweat this stuff overmuch as time went on. There's definite value to characters having limits, and weaknesses, and (in the case of OCs) capabilities that aren't too wildly expansive relative to what else is in the world, but past that...?

      It's all consent. It's all driven by collaboration; it's a bit baffling to me.

      posted in Mildly Constructive
      Phase Face
      Phase Face
    • RE: New Comic/Superhero Themed MU*

      @Runescryer

      Well, wow.

      I remember getting some pretty creepy vibes from a few wiki pages there, but I never spent enough time on the game to get a read on how deep it actually went. 😧

      posted in Adver-tis-ments
      Phase Face
      Phase Face
    • Seeking DIY Advice

      Hello!

      Periodically, I'm struck by a desire to try making my own MU*, figuring that the only way to be sure I've got a shot at seeing some of the kinds of things I'd like to see in games is to do it myself. I'm in another of those periods, and - like a fool - I'd really like to give it a shot this time, if only to try and exorcise myself of it.

      There's a small problem (besides a lack of server space, coding knowledge, and admin team), however: while I've played enough MU*s to have an idea of what goes into constructing one, it's tough for me to break those elements down into some sort of coherent plan of attack due to just how many there are, which makes it tough to do anything at all, as - absent a plan - I'm liable to just kind of flit wherever my attention takes me.

      So I want to beseech the MUS community for advice with a question: What are the things one needs to think about, conceive, construct, and so forth to get a solidly functional game off the ground? I don't mean things like 'a server', or 'a codebase', the truly technical details; I more mean 'what kinds of policies do I need to think about?' 'What considerations should I be making WRT to grid design?' That kind of thing.

      For reference, what I'm thinking of would involve existing properties with feature characters. I don't think I'm looking to include coded combat or significant coded secondary systems, though that's admittedly in no small part because I've not had any solid inspiration for any. Right now, at least, I would probably just use AresMUSH for the convenient web portal and relatively accessible entry barrier.

      Thank you in advance! And, I suppose, apologies, as well, if this is entirely too vague/broad of a question to be useful.

      posted in Mildly Constructive
      Phase Face
      Phase Face
    • RE: Making a MU* of your own

      @ThatGuyThere

      Shit, he coulda just named the dude 'Exsanguinator' and called it a day.

      posted in Mildly Constructive
      Phase Face
      Phase Face
    • RE: Making a MU* of your own

      Incidentally:

      I know it's been asked plenty, but I can't help but add my voice to the chorus: @Swaggot, why /do/ you keep popping back up to do the same pointless shit(complaining about MCM and EE&E; calling people on this forum irrational liberal cunts because they disagree with you; unclever, sideways homosexual slurs; general 4channery) when A.) it seems to get you banned with the quickness and B.) nobody particularly cares about any of it as anything but momentary entertainment.

      If you're going to keep sneaking into a moderately active forum dedicated to an already small hobby that is perpetually in a state of contraction, why not try being a constructive member? Do you just need the satisfaction of feeling as if you're rustling this forum's collective jimmies every month or so before you inevitably tilt into ban-worthy inappropriateness, or are you genuinely having a hard time figuring out how to behave in a way that won't put you at odds with the majority of the userbase?

      EDIT: Obviously, calling people irrational liberal cunts in the Hog Pit would probably be fine. But this isn't there.

      posted in Mildly Constructive
      Phase Face
      Phase Face
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