@Glitch said:
@Thenomain I wonder about that. From what I recall of Evennia, part of their pitch includes the fact that the client connection service is separate from the back-end code.
It's pretty transparent, yeah.
To Thenomain's point, I think the role of a BLDR doesn't have a direct translation from the MUSH paradigm into a Evennia paradigm without some softcode extensions. I'm not sure the best way to tackle that, though -- I don't think there are any games actively running Evennia.