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    Best posts made by reversed

    • RE: Diversity Representation in MU*ing

      @bored said in Diversity Representation in MU*ing:

      She's a former IDF fitness/combat trainer, and knowing nothing about you, I'm pretty confident to say she'd beat your ass.

      I've been waiting for an excuse to use a gif of this scene in the Arx thread, since Gal Gadot is one of my character PBs, but I guess it can slot right in here instead.

      alt text

      Edited to a smaller one so that it's easier for anyone at work to hide a gif of nine-foot-tall Gal Gadot bullying someone in her underpants.

      posted in Mildly Constructive
      reversed
      reversed
    • RE: Why no Star Trek games?

      Star Trek is over. Its time is done. It's failed.

      We need to begin the era of Tek War MU*s.

      posted in Mildly Constructive
      reversed
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    • RE: [NSFW] Erotic RP Concepts

      I thought Trill Sex was when you have sex with an attractive woman in her late twenties but call her "old man" the entire time.

      posted in Mildly Constructive
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    • RE: The Desired Experience

      Well this thread convinced me that I hate either RP or sandwiches, not sure which

      posted in Mildly Constructive
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    • RE: The Desired Experience

      @sunny said in The Desired Experience:

      News flash: if you think playing a leader PC is more benefit than it is a headache for any halfway reasonable, responsible player who is capable of doing a good job? You're dead wrong. The mythical "but you get so much RP! people beat down your door!" seems to completely forget that what you get is twelve peoples' worth of TRANSACTIONAL RP (where they are getting something from you), and it uses up every shred of the time you had, leaving NOTHING for non-transactional RP, let alone PERSONAL RP (do that too much, and people start bitching about your sandwiches).

      This was the situation I found myself in on one leader PC recently -- 90% of my RP was "people coming to my PC to ask if they can do something without me, or tell me they plan to do something without me, or ask me to talk to someone else about something that happened without me, or tell me about some stuff that happened without me," 10% was personal RP, 100% was RP in and around my character's house, 0% was RP that made me feel plugged in to the metaplot/game story/whatever as an active participant instead of "someone who gets told about the stuff other people do."

      So I got burned out and put up a bbpost saying "I'm not doing 1-on-1 meeting scenes anymore, I just don't have time. @mail me if you want to bring something to my attention, I'll @mail you back."

      So now no one asks me for RP and no one @mails me. I sure showed them!

      posted in Mildly Constructive
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    • RE: MU Things I Love

      When your character's head gets cut off.

      But it's actually cool.

      posted in Mildly Constructive
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    • RE: Returning to MU*ing, looking for recommendations

      @wildbaboons My understanding as far as making new roster characters is that people who want to add new roster bits can reach out to staff about wanting to do so, but in the same breath should not expect staff to make approving new roster characters a top priority right now.

      posted in Adver-tis-ments
      reversed
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    • RE: Dare I ask...

      My most recent XP spend justification thing was for a dot in a background that lets PCs access an NPC information exchange.

      My justification was one part an actual reason, which is that the IC world is getting more chaotic and my character would seek out ways of finding relaliable intel. The other part was a bit about how the character gains access, which was "renewing their account and apologizing to a moderator whom they viciously trolled" along with examples of the trolling.

      The response from staff: "?"

      So the moral is, have fun with it.

      posted in Adver-tis-ments
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    • RE: What do player-STs need?

      @Misadventure said in What do player-STs need?:

      @reversed do you mean encouragement and interest in staff, or players? How would that be shown?

      I mean from staff, toward players running plots.

      It's fun to run plots for other players, and on some games it's actually a virtue to hermetically seal your PRPs off from staff's view (this is usually a sign of a game having bad staff, if you specifically don't want them noticing your player group). But most of the time, staff taking an interest in what players are adding to the world of their game and encouraging the players to continue doing so is... I mean, it's encouraging.

      I would not be half as ready to run various and sundry PRPs on Arx if it wasn't for people like @Apos and @Herja being willing to listen to me natter on about my ideas and giving me feedback on how to make them better, or how to incorporate them within the greater mesh of the game's story.

      posted in Game Development
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