Even @Thenomain accused me of "hating whitey".
Well it helps to not drop pictures of crying white people and talk about their tears.
Even @Thenomain accused me of "hating whitey".
Well it helps to not drop pictures of crying white people and talk about their tears.
You can be, but boy oh boy there are some people who have a holy mandate to make you think otherwise.
I absolutely believe you stopped reading and don't care. That's why you've gone image hunting.
Cirno, literally anyone else on this forum could claim that and stand a chance of being taken seriously, but you are a troll who would literally die if you didn't have outrage and drama to breathe in. Not only did you not stop reading it, you read it three times, the veins in your neck popping.
I prefer the people who bitch about the racism and misogyny. The number of SJWs I've seen rage about white people and men while unironically calling others racist and sexist is so very high. Reddit's great for mocking people you hate.
Never trust someone who just up and shit-talks someone else behind their back to you. They're shit-talking about you behind yours, too.
You mean "incredibly poorly, kept afloat only through the inhuman efforts of a woman who treated it as a full-time job, and eventually couldn't do it anymore"? It's like crossing the Pacific in a raft. Even if you can, that doesn't make it good at it.
It never fails to amuse me how popular WoD MU*s are despite the WoD - Vampire, especially - being uniquely ill-suited for a MUSH.
How do new characters get introduced in post-apocalyptic settings? They're travelers met on the road or tied to a settlement the wandering protagonists find.
A clique, at heart, is just a group of players that spends most of their time on one another. It's those five friends who make related concepts and RP with each other all the time in their corner. They aren't necessarily hurting anyone else, but they're not helping anyone else, either.
Those people are fine. No one is obligated to play with others, nor is exclusion a sin. If you want to play with Bob, Jimmy, Jackson and Eugenia, everyone else be damned, go wild. It's your time and your fun.
Now, the staff-facilitated cheapness and cheating @Ghost mentions, that is an issue.
I was unaware the word's meaning was arcane. Is there something wrong with the dictionary definition?
Yeah, no. Not everyone is an influence and cliques are fine.
Since I won't be playing, the actual opening announcement will mean little to me, but showing off neat bits in previews is fun. So I vote more previews.
Power + more allies trumps power + fewer allies. It is always, without exception, better to bring someone in than keep them out. But people don't behave optimally; incentives are nice, but no guarantee. And sometimes you can't bring someone in.
There's always benefit to being friendly, in any game: if someone takes your side and supports you, that helps. Exclusion is never the optimal strategy.
But that doesn't prevent exclusion.
As for RfK, I'll take your word for it. I didn't like my brief taste back when it was around, so I don't know what it wound up doing.
I have not yet encountered a game that did that well. I suppose you could give each player something special and unique that others needed, thus forcing interaction, but beyond that..
I'm not saying Hunters are bad roleplayers. I am saying that splats designed for antagonistic relationships by default are poor for MUs which, due to their nature, have to be overwhelmingly cooperative- even the most PvP oriented of MUs is more PlayerWithPlayer than PlayerVersusPlayer.
This is one of many reasons you should never have a game where splats hostile to one another intrinsically play together. Hunters do not belong on any sort of supernatural game, and supernaturals have no place on a game of hunters.
The best counter, I've always found, is creating your own fun.
Sure. And when faced with a hostile and influential clique, the best way to do that is by creating your own. Group influence and social weight trumps an individual.