@Ghost said in City of Shadows:
Idea: Perhaps a different approach needs to be concocted for WoD MUs.
One thing I've noticed is that single sphere-type nonWoD games often have some pretty good cohesiveness. Take the BSG games, for example. I've also heard good stuff about HorrorMux. There are lots of other examples.
I've noticed that multiple sphere games (be they factions, mostly houses, or supernatural types) begin as LETS TRY TO KEEP THINGS ORGANIZED and very quickly fall into FUCK, I DUNNO WHO IS DOING WHAT AND I'M NOT SURE IF 3 OR 4 FACTIONS ARE EVEN PLAYING THE SAME GAME. I've seen this happen in Star Wars games with Republic|Empire|Sith|etc factions, Firefly, WoD...
(anyone remember the Star Wars Mandalorian pirates in hip-hugging blue jeans, lip gloss, and baby doll tees?)
What the single sphere games have in common is usually a tentpole metaplot designed for all players to involve in, but also have mutual stake in. When you spread out your players, as well as their interests, some players simply don't understand that the further they distance from the GM-run realm, the less viable their characters are despite the players still wanting to have a meaningful impact on the game.
Rhetorical Idea: I know some people are die-hard Changeling fans or Vampire fans, but would more staff metaplot and less sphere options create a more cohesive gaming experience?
I'm talking about the classic VtM setup, for example, where everyone is either a vampire or a ghoul. Staff may control the Prince over the city. PCs focus on clans and coteries within the city. The problems of the city become the metaplot that EVERYONE has stake in. Werewolf NPCs are sniffing territory, ghosts in the subways, vampire hunters in the city, shifting mortal politics, ancient vampire rumors living in the sewers, the Ventrue Justicar is visiting...all with Storyteller cohesion focusing on clan leads as opposed to spread out sphere admin.
Have places tried this? Feedback?
I just can't help but feel that sometimes the spread of spheres actually seems to make it harder to get a large group roleplaying together, as well as getting an entire cast of characters to give a shit about something.
ETA: I know that WoD works this way. I.e. This game focuses on the lives and times of the Kindred of Chicago where Werewolves and Changelings are visiting plot devices to explore. Then, if so inclined, you don't open the game to Changeling Pcs, but instead create a second venue/game altogether where Vampires are the NPCs and all PCs stick together. I know this works with LARP and TT. So...run it like a LARP.
More and more lately I don't think its the spread on spheres that is to blame as much as the number of alts one person can have. If you have one alt in every sphere then cross sphere gets thrown out the window for the most part.