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    Posts made by The Sands

    • RE: What's missing in MUSHdom?

      Another IP I would recommend but not necessarily the rules system (though GURPs is a much more solid system, IMO, than EPs or Numera) is the old Illuminati University setting from Steve Jackson games.

      Obviously this would be a much more lighthearted and silly game.

      posted in Mildly Constructive
      The Sands
      The Sands
    • RE: GIF Uno (not for the GIF haters)

      image

      posted in Tastes Less Game'y
      The Sands
      The Sands
    • RE: What's missing in MUSHdom?

      @faraday said in What's missing in MUSHdom?:

      That is exceedingly unlikely. Redis by its nature stores simple key/value strings, and the Ohm db model reflects that. You can build all sorts of complexity on top of that, which Ohm also does with things like relationships and data types, but you're not going to need to tunnel under the ORM.

      I'm referring more to a case where you simply have to use another database system. Not knowing Redis I can't give a perfect example right away but all databases have their various advantages and disadvantages. As a result even though it may be possible for Redis to do a full text search with phonetic substitution you will still decide that another database is a better tool for the job (just as an off the cuff example).

      Anyway, I'm probably quibbling a bit. My original statement was 'I don't know if you can do this' to which the answer is apparently 'yes, you can'. We can debate whys and wherefores until the Sun burns out.

      posted in Mildly Constructive
      The Sands
      The Sands
    • RE: GIF Uno (not for the GIF haters)

      image

      posted in Tastes Less Game'y
      The Sands
      The Sands
    • RE: What's missing in MUSHdom?

      @faraday said in What's missing in MUSHdom?:

      You can but you shouldn’t need to. Redis is a NoSQL database so its data model is more simplistic to begin with.

      Unless you're doing something that requires a data model more complicated than Redis is supporting.

      posted in Mildly Constructive
      The Sands
      The Sands
    • RE: What's missing in MUSHdom?

      @sparks said in What's missing in MUSHdom?:

      Ares is based atop a redis database, while Evennia is based atop Django's ORM backed by either SQLite, Postgres, or MySQL. Depending on how you wanted to implement things, either would work for what you're discussing.

      Because Evennia uses Python you are also able to access MySQL directly through SQL calls using MySQLdb (I'm currently doing this with the Eclipse Phase setup I'm working on).

      I assume you can probably access the databases (SQLite, Postgres) through Python and probably even access new databases such as Elasticsearch (if you can think of a good reason to do that) but I have not tried that myself to be certain.

      I should note that I am not saying you can't do this in Ares. I don't know Ares well enough to say it won't work. I'm simply saying that with Evennia you aren't constrained to using Django's ORM backend for complex data manipulation*.

      *(I believe that you do have a minor constraint in that you must use Djagno's ORM backend for 'core' things such as storing player accounts, basic objects, rooms, etc.)

      posted in Mildly Constructive
      The Sands
      The Sands
    • RE: GIF Uno (not for the GIF haters)

      Image

      posted in Tastes Less Game'y
      The Sands
      The Sands
    • RE: Make it fun for Me!

      @icanbeyourmuse said in Make it fun for Me!:

      @the-sands I'm not entirely certain I agree with that. It might be competitive but they have agreed upon rules, times, and places. They have agreed upon codes of conduct. Yeah, they are competing to 'win the game' but they are working together, in a way, with each other and their teammates.

      I think you're confusing 'competing' with 'outright warfare'. 'Compete' means to 'strive to gain or win something by defeating or establishing superiority over others who are trying to do the same.' It doesn't mean there's no rules. I will admit that 'compete' is not the absolute antonym to 'collaborate' but collaborate carries at the very least a strong implication of people working together toward a common goal. If every player in the game was interested in entertaining then I suppose a game of hockey could be viewed as collaboration but I am almost certain that some of those players are only concerned about winning and don't care how 'entertaining' they are.

      posted in Mildly Constructive
      The Sands
      The Sands
    • RE: Make it fun for Me!

      @ganymede As deep and philosophical as that is, hockey is still a competition and not a collaboration (with the other team).

      posted in Mildly Constructive
      The Sands
      The Sands
    • RE: Singularity: an Eclipse Phase Game

      I just want to say that I really hate modular flexbots right now. I can easily calculate the stats for a character on the fly by looking at their current fork, their morph, and any augments or traits on the morph as long as it isn't a modular flexbot.

      Now I have to update the code so that when I look at the morph I see if there are any additional flexbots attached, check all their augments, figure out which bonuses stack (such as two cyberlimb plus but not a third cyberlimb plus), find the maximum morph bonuses and aptitude maximums between all the modules, and then go through the whole headache-y process of finding which module has the highest durability and then adding half the durability of every other attached module.

      On the upside, Evennia lets me make calls to MySQL Procedures properly meaning I don't need gnarly SQL calls in the middle of my Python code. TinyMUX wasn't allowing me to do that which was making me write horrible unformatted SQL calls right into mux softcode.

      posted in Mildly Constructive
      The Sands
      The Sands
    • RE: GIF Uno (not for the GIF haters)

      And since it's St. Patrick's Day
      Image

      posted in Tastes Less Game'y
      The Sands
      The Sands
    • RE: What's missing in MUSHdom?

      @ixokai said in What's missing in MUSHdom?:

      @ThatGuyThere @The-Sands

      I'm not sure how the Strange (or Numenera for that matter, sad though that is since the NInth World is an awesome setting) would work out on a mush. The RPG is really designed (Well, all are, but it in particular) for small groups. Specifically, the is a <x> who <y> strongly assumes that in a play-group y's will be unique.

      In say, mage, it would be no big deal if two people wanted to play a Mysterium Mastigos, but in the Cypher system it would be a much bigger issue.

      Yeah. As I said I'm not really a fan of the system but more a fan of the setting. I don't want to say that Monte Cook's ideas of 'a <x> who <y>' and 'the storyteller never rolls' are gimmicks that don't really work because I do think there are advantages to them but they are definitely systems I'm not a fan of. The system really makes it easy to create a character (and that's really important bopping between random worlds that keep altering your character) but it means you can't do the finer tuning and subtlety that I really like when you create a character. Challenge resolution is really simply because the ref never rolls but the idea of a system in which NPCs work fundamentally different from PCs purely because they are NPCs (I can handle the idea of NPCs having abilities PCs lack because they are supernatural creatures/aliens/etc.) doesn't really appeal to me.

      posted in Mildly Constructive
      The Sands
      The Sands
    • RE: GIF Uno (not for the GIF haters)

      Image

      posted in Tastes Less Game'y
      The Sands
      The Sands
    • RE: What's missing in MUSHdom?

      @betternow Actually, that's part of the reason for coding up Eclipse Phase. EP draws very heavily from Altered Carbon and it would only take a mild amount of altering data (stacks are more fragile than they are in EP, backups are more expensive, the vast majority of morphs are flats and splicers, etc.) and you could run a world nearly identical to Altered Carbon.

      posted in Mildly Constructive
      The Sands
      The Sands
    • RE: What's missing in MUSHdom?

      @tnp said in What's missing in MUSHdom?:

      We have lots of WoD games. We can have more than one Eclipse Phase game (especially as none exist at all at the moment).

      Once I've got what I feel is a fairly stable code base (considering I was working in TinyMUX and I just decided to port everything over to Evennia I'm a ways away from that) I would be happy to share it. I'm attempting to make the code as data driven as possible that it should be relatively easy for anyone familiar with MySQL to make modifications such as adding new morph types/skills/factions/backgrounds. Probably the one thing I won't do is incorporate the alternate CG rules from Transhumanity so anyone wanting that would need to code that up themselves.

      posted in Mildly Constructive
      The Sands
      The Sands
    • RE: What's missing in MUSHdom?

      @ixokai said in What's missing in MUSHdom?:

      Do you mean the Monte Cook game which is about a paranormal-ish multiverse organization world hopping with the system Numenera uses?

      Yes. That's the one. I'm not a huge fan of the system itself but I really like the setting.

      posted in Mildly Constructive
      The Sands
      The Sands
    • RE: What's missing in MUSHdom?

      @ixokai The Strange is a really interesting setting as well.

      posted in Mildly Constructive
      The Sands
      The Sands
    • RE: What's missing in MUSHdom?

      @ixokai Cthulhutech?

      posted in Mildly Constructive
      The Sands
      The Sands
    • RE: Recipes!

      It won't be ready until tomorrow but corned beef cooked sous vide at 145 degrees for 48 hours.

      posted in Tastes Less Game'y
      The Sands
      The Sands
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @tinuviel You kids and your fancy 56k zooming along! <shakes cane> I remember getting a new 9600 baud modem and thinking how fast it was.

      posted in Tastes Less Game'y
      The Sands
      The Sands
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