@faraday said in Skills and Fluff in WoD:
@the-sands said in Skills and Fluff in WoD:
I would dearly love for someone on the 'it's a rule' side to explain where I am mistaken
OK, new day. Let me try one last time, a different way...
It seriously depends on your definition of "rule", which is why I'm with @ixokai in thinking that the argument is a bit of semantic pedantry. So I'm going to answer the question in a slightly different way.
I think that the Player's Guide (any rulebook, really) contains different kinds of information:
- Vital mechanics that are at the core of the system. (e.g. mechanics for conflict resolution as stat + skill + modifiers, how chargen works, etc.)
- Detailed statistics and descriptions that are important to gameplay but easily altered by the GM without fundamentally changing the game. (e.g. the attribute list and what it means, XP costs, weapon stats, what you can do with skills/powers, etc.)
- Clarifying examples that are intended to be accurate but not complete/exhaustive. (e.g. sample characters, pie-in-the-sky clan descriptions, etc.)
- Fluff text that really has no impact on the game but is fun and helps you understand the world better. (e.g. fiction)
If your question is whether the oWoD skill descriptions are category 1, then no - I don't think they are.
I place them somewhere between 2-3. I don't think they're just category 4 "fluff text" and here's why...
If Bob makes up his character assuming that Drive means "stunt driving" and I make up my character assuming that Drive means exactly what it says in the skill descriptions, then our characters are not on a level playing field.
Ok. I'm going to agree with you here completely. I am not being specific enough on what I mean when I say 'skill description'. If the skill description says 'this is what you need to operate a vehicle' (and it continues to be supported throughout the text) then you're right. anyone who wants to operate a car should have to buy it.
We get into a whole messy situation, however, when we consider the rest of the text because under 'Possessed by' the list is 'Cabbies, Truckers, Race Car Drivers, Automotive Show Hosts, Rebels' and if it really means 'anyone who can operate a car' that list should probably include 'most people in a modern society'.
I would like to leave that portion behind, however, because it is really not what I'm talking about. What I'm referring to is the '1 dot, 2 dot' section. Yes. I can definitely see your point about the earlier portion and we can go back and forth and ultimately it is so badly written that probably most oWoD games should include something somewhere to clarify which of these bits of text take precedence. Is it the earlier line that makes it sound like everyone needs to take it or is it the list of examples that suggests only people who spend quite a lot of time behind the wheel who should buy it?
Same thing if Bob makes up his character assuming that Medicine-1 means First Aid and I make up my character assuming that Medicine-1 means "medical/nursing student". This can have impacts down the line if we try to use said skills and are told by the GM "No, you can't splint that broken bone / drive that stick-shift because you lack the requisite skill". It also effectively gives Bob more points for “useful” skills since I spent some unnecessarily to get basic driving and first aid.
But now doesn't that open up the counter argument that Bob was expecting '6 dice means 6 dice' and is told 'no, even though you have the same pool you can't do that'? There's nothing anywhere in the rules that suggest to Bob that he could suddenly be penalized simply because his Skill is only 1 die. Bob's expectation is that he will always be able to roll 6 dice (adjusted by situational modifiers, of course) and suddenly he's not getting to.
I think that's a Bad Thing.
That doesn't mean that Bob is a Cheating McCheater because he "didn't follow the rules". But it does mean that skill descriptions are important and games should clarify what they intend the skills to mean if they're not going to follow the pre-written skill descriptions in the Player's Guide.
And I absolutely agree. They shouldn't write things badly. However, in this instance we are focusing on a specific game where they have. All we can do now is say 'just how should we handle all these conflicting things?'
One really big danger I see is that if your argument is 'no, you have to have Medicine-3 to attempt this' then shouldn't we forbid people from buying Medicine-3 unless they have earned their Master's degree, done 4 years of med school, and 3 years of residency (the requirements to be a GP)? After all, they aren't a GP so they are purchasing a skill their character 'can't' have by the dot-definition. Doesn't that mean they are cheating? If I expected that only characters with medical degrees could purchase Medicine-3 then doesn't that give you 'an advantage over me' because I'm following a more literal interpretation?