@nemesis said in Social 'Combat': the hill I will die on (because I took 0 things for physical combat):
OK so, yeah, common sense is actually neither of those things because Seduction isn't necessarily sexual in nature and getting Billy Badboy to knock over a coffee shop is something he's likely to do anyway, so good job identifying that as a good and reasonable use of social skills, but there's absolutely no reason that a female with high seduction can't charm a gay guy by some means toward any goal at all unless he actually literally has a stat that allows him to ignore Seduction.
But this is one of the big issues right here. In the example Suzie is using a specific type of action to influence Billy and Gary and that action doesn't work against Gary. In essence Suzie is trying to shoot Gary with a gun that has no bullets (or more accurately, bullets Gary is immune to). I'm not saying that Suzie is never going to be able to influence Gary simply because she's a woman but she's going to need some other kind of ammunition to do so (cash, convincing Gary that his partner has been unfaithful, threats against Gary's well-being, etc.)
Now you could abstract the system so much that Suzie only has to say 'I want to try and use Persuasion on Gary' and then we roll dice but do we really want a system that abstract? It seems to me like you're in real danger of:
'I enter the bar'
(die roll)
'My clothes appeal to people'
(die roll)
'People enjoy my presence'
<OOC> Thanks for the scene guys.
Of course that's a gross exaggeration and I'm not completely sure my concern is great enough to say 'don't go that way'. I'm just positing the negatives.
The idea that Suzie says '<OOC> I want to use Persuasion on Gary' and then the two players work out a reasonable solution for how Suzie is able to persuade Gary is a definite possibility. The only problem is this solution works between two players who can come to an agreement. It doesn't solve the issue of the completely recalcitrant player which means you've now codified a system (and increased the complexity of the game by adding more rules) that still may not resolve the original problem.