@Ganymede said:
If you're going to run a Vampire: the Requiem game, for instance, paranoia and power-mongering are essential to the theme and setting, and, very often, players have to bend over backwards to find a reason to be inclusive.
This is a problem of Vampire being forced into an online social game without fixing this issue. In a tabletop, it is usually assumed that the coterie is going to work together against or in spite of the political machinations going on around them. Online, the player-characters often are the political machinations.
That these games or players on these games don't think of ways to be inclusive to players (not necessarily the characters) is I think a major part of a larger issue, but I boil it down to "how these games are presented to be played need to be fundamentally changed to really work on-line".