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    Best posts made by Thenomain

    • RE: Borrowing ideas — at what point does it become theft?

      I'll mimic @Ganymede, @GangOfDolls, and @surreality and @Seraphim73 and @Lisse24:

      1. Work out if you need permission: Directly using someone else's work.
      2. Ask.
      3. If you can't ask, give as close credit as you can.
      4. If they say no, start from scratch with the same goal in mind and be respectful that this is what you're doing.

      I don't think there's any social calculus involved.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: A New Golden Age?

      @Chime said:

      [...] code should be clean, concise, and move like poetry

      So, code is a cat.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Borrowing ideas — at what point does it become theft?

      Everything is a Remix.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: MU Things I Love

      @Coin

      You know, I could play a dry but effective Treasurer. How cooked would you like your books?

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Sensitive cultural/political/religious aspects of game themes.

      Open Secret: I hate the game Shangri-La. I hate the concept, I hate the outcome, and while I absolutely do not hate people for playing there, I hate the things that go on there. It pushes back against what I think is "okay" and I find it crass to the point of disgust. The kinks people want to get into, and are encouraged to get into, curdle my stomach. While people can bring their own sensitivity there, this is in spite of, not because of, the game or its owners.

      I am 100% okay with Shangri-La existing, and people playing there, and even people enjoying playing there. Nobody has to flip out when theme gets under their skin or runs into their sensitivities. People don't have to mock the sensitive for flinching about things that get past their guard. "But I'm tired of..." yeah, we all are, sweetness. Sometimes we're sensitive about having to have our guard up all the time.

      This is called "life", and how you deal with what bugs you says everything about you.

      When a game tries to get as wide an audience as possible, it shares some ownership over what people have to deal with. It's still on their shoulders to deal with it, but how the game creators approach the topic and informs on the topic, treating their potential players with respect.

      And this is why I'm okay with Shang. I don't think I've heard anyone who runs Shang mock anyone for not liking Shang, or if I have it was such a silly or minor incident that I've put it out of my memory as a flash in the pan and, over time, forgivable. This is why games like Firan are treated like a stain on Mu*ing history, because at the end it treated its players' concerns with such damning disrespect and mocking hatred.

      Both of them games with themes that can hit quite sensitive areas. Both of them insanely popular games.

      Just a thought.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Sensitive cultural/political/religious aspects of game themes.

      @surreality

      Hand-waving, not having them not exist. To take the modern WoD game example: Do not RP rape. NOT: Rape does not exist. A lot of this is because players have shown themselves time and again to be themselves incapable of treating the topic with the respect that playing the topic on a Mu* demands.

      I see you asking how to keep respect in the topics, while keeping the topics as-was. That's up to the leadership team working with the player-base. I've said what I think would keep this the way that you want it. I'm not sure what you're objecting to.

      (edit, because internet here is lagging me like whoa): Also what @Roz said.

      posted in Mildly Constructive
      Thenomain
      Thenomain
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