Yeah. This is the Black Company game that I didn't know I needed.
Posts made by theznar
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RE: The Celebrated Company of Mongrels
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RE: Interest check: Early Rebellion SW game
@tiredewok I appreciate that, and will likely take you up on it!
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RE: Interest check: Early Rebellion SW game
yeah ..there is no world in which I use fandom. Gross.
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RE: Interest check: Early Rebellion SW game
@warma-sheen I am vaguely considering opening without a wiki, and seeing if anyone likes the game enough to give it a shot at helping set it up...I don't really know many folks in the hobby anymore.
I do have code to use sql on the mush to help link the two up on my server, but figuring that out is later in my development process.
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RE: Interest check: Early Rebellion SW game
So. D6 is working like a charm, I finally got pennmush running after banging my head against a really dumb wall for a few weeks. I'm hoping to have a functional game in early January, if I can wrap my head around a wiki, since that seems to be something all the kids want these days.
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RE: Interest check, and early discussion: Rifts
I can't say that I know anything about Rifts...but an integrated front end would be great for Rhost. That alone would be enough for me to take a look at a place.
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RE: Interest check: Early Rebellion SW game
@seraphim73 I know. I'll miss them a lot. But adding D6 WEG to Ares isn't realistic, currently. I looked at switching to using Fate...but eh. I like WEG D6 for this nostalgia project. I would have much preferred to stick with Ares, but such is life.
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RE: Interest check: Early Rebellion SW game
Update because work is dead and I've got nothing better to do. Looks like it's going to be using Dahan's D6 on Pennmush. So folks who preferred some coded objects and probably a space system are in luck.
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RE: Interest check: Early Rebellion SW game
@runescryer said in Interest check: Early Rebellion SW game:
@theznar said in Interest check: Early Rebellion SW game:
The Force really probably isn't going to happen. Unless it's dealing with some NPC for a bit. I'm open to evolving as time goes on, but I'm really not a huge fan of one or two people getting to play an awesome role with very limited slots.
You can always go the route Star Wars Galaxies started on: make players have to work to become Jedi, instead of automatically starting as one. The setting you're works well for that.
Primarily, because I'm a dinosaur that thinks FS characters became way too common in the franchise, and just aren't all that interesting.
Secondarily, because whenever I saw that 'work for it criteria' on a game...the perception was that slots just went to staffers and their buds. Not that I believe I'd do that, nor do I have many buds in the hobby after a fairly long time away...but it's just not a look that I love.
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RE: Interest check: Early Rebellion SW game
@wizz I'm limiting FS(as in not having them) for the entirely selfish reason that I'm not interested in dealing with that aspect. It's just not something I'm looking to run.
I'm all about that plucky little cell of insurgents and their struggle to become something more. I'm not going to require it, but I'm personally interested in the concept of characters just being normal folks forced into resisting tyranny, and learning as they go.
Some progress has been made, there's now a domain purchased and a mush running. This game is no longer theoretical, at least.
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RE: Interest check: Early Rebellion SW game
@faraday Give me a dozen good players over two dozen space truckers any day...
And I say that as someone who enjoys space trucking at times...but I think that drive to watch numbers go up and acquire all the assets might be a hidden pitfall for a small game. I don't particularly want a game of have and have nots.
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RE: Interest check: Early Rebellion SW game
@jphuygh This is a very well thought out post, and I definitely appreciate it.
And, yeah this absolutely is SW: Uprising nostalgia.
A lot of it boils down to my own limitations, though. Coded space and econ can be great, but I'm simply not capable of providing it. Same with item objects, as Ares doesn't have support for coded objects to my (limited) knowledge.
I have some ideas about keeping track of physical assets though, and providing stats for gear.
The Force really probably isn't going to happen. Unless it's dealing with some NPC for a bit. I'm open to evolving as time goes on, but I'm really not a huge fan of one or two people getting to play an awesome role with very limited slots.
And the scale is the scale for a reason. I don't expect a huge number of players, so starting with one system is more about providing an objective to drive RP...break the cell's teeth on a small garrison, find other like-minded cells and move forward. I'm not about a static experience...I fully expect a nice campaign that sees the galaxy start to open up.
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RE: Interest check: Early Rebellion SW game
@seraphim73 said in Interest check: Early Rebellion SW game:
I love the era, and I think it's a good one. I'm very interested (although I'm not a huge fan of WEG, I suppose it would be better without Force-users).
I will put forward three issues with what you've proposed, and a couple of ideas on how to balance them out (just unsolicited advice and I won't feel bad if you totally ignore the suggestions).
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There is a significant portion of Star Wars players who just want to play Jedi, and won't join any game that doesn't have Force Users. I see two solutions to this, either just accept that you won't get those players (my suggestion) or allow minor Force abilities (which I think will just frustrate the players who want to be Jedi).
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A ton of players want to play Han Solo before he joined the Rebellion, and just want to be independent smugglers. My solution: keep the theme tight, require people to app in as actual members of the cell, and hold them to it.
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You will have some players who want to play Rogue One, and some who will want to play The Force Unleashed. One group will want the entire Rebel Fleet to be beaten up by two Star Destroyers and a defense base, and the other group will want to have fleet engagements when they aren't trying to board Star Destroyers with 40 of their closest friends and take them over. I strongly suggest picking which of those two extremes (or more likely, which point in between them) you want to play, be very up-front about it, and enforce it ruthlessly and equally.
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Yes, I'm aware I'm probably going to not get some folks because I'm not allowing The Force, but that's ok. You can't please everyone.
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Absolutely. The Rebel cell is going to be what drives the game, and everything really needs to feed that. I do think there might be room for a small criminal element because friends in low places is fun for storytelling, but not on initial roll out.
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Aye. That is definitely the line that needs walking. I'm very much in the middle of that. Certainly more toward Rogue One's side of the aisle, though.
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RE: Interest check: Early Rebellion SW game
@TiredEwok That's the system I have in mind. I just had been looking at Dahan's code for D6 from SW1 and 2 prior to writing the post.
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RE: Interest check: Early Rebellion SW game
@Rucket Because I couldn't think of a great way to make different species feel all that different with FS3. I used FS3 for a Wing Commander game, and it was great at that...I just don't think it fits SW all that well.
And I'm a dinosaur that is trying to recapture some nostalgic magic, I think.
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Interest check: Early Rebellion SW game
So, yeah. I recently opened a game...but it was a bit of a second choice theme, and it's eating at me.
I'm very seriously considering learning enough to forgo Aresmush, and set up a Pennmush game using Dahan's D6.
Theme is simple enough. Extremely early Rebel cell set in a backwater system during the years prior to A New Hope. No Force, no playable FCs...just grimy and hard scrabble opposition.
Probably no space trucking.
Empire would be the primary NPC baddie essentially, with room for a PC criminal org to backstop the rebel rp. The idea is that the gameworld is not static, adherence to canon isn't really super important, and players would have a huge hand in guiding the story. Eventually, the universe very likely
would open up to cover more territory.Any interest out there for something like that, or thoughts?
PS: If anyone remotely competent with code is interested...hit me up.
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RE: MUs That We Would Love To Make (But Won't)
@Rucket said in MUs That We Would Love To Make (But Won't):
@theznar said in MUs That We Would Love To Make (But Won't):
That or a game focused on a place like Nar Shaddaa where people gotta work through the criminal underworld. Or something.I'd probably set it somewhere else just because NS is -the place- on AoA, now. But, something focused in like that would be cool. If I had a working D20 or D6 for Ares, I would probably have tried something like a very focused SW game.