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    Best posts made by Three-Eyed Crow

    • RE: Cultural differences between MUDs and MUSHes

      @Lotherio said in Cultural differences between MUDs and MUSHes:

      Also, this is a peeve of mine with any RPI RPE MUD. Because I was on-line, I'm accountable for any 'shunning' or ignoring by your character, to your character, from your character.

      This also seems to ignore that...it's not a purely IC decision to go to the town square because you see 4 people RPing there on +where. You're making an OOC decision to go where the RP is at. There's absolutely nothing wrong with that and I dislike games with limited +where because it creates a hurdle to finding RP. But this is also an OOC calculus, just a different one than 'This scene is too big so I need to ease out of it.'

      ETA: I'm really sympathetic to the ease of 'public room = public RP' when you're a newb who doesn't know anyone. That's the environment I came up in and I still finding asking for RP occasionally awkward, though on the whole I prefer the ability to get smaller, more focused scenes. I just don't see this so much as an IC vs. OOC split. I see it as one OOC concern and another OOC concern.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Wheel of Time

      @tat has done a really bangin' job making FS3 usable for a magic game, which I didn't think was possible a year ago. I suspect some of what SL is doing would translate all right to WoT.

      posted in Game Development
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Fanbase entitlement

      @Ganymede said in Fanbase entitlement:

      But, yeah, if you're wearing a Nirvana t-shirt, and not know anything about the band, I will get judge-y. I've met more than one person who didn't realize that Kurt Cobain died.

      I feel like the Nirvana thing is generational, and it's one of those touch-points that drives home that I am getting old. I was in junior high when Nirvana was coming up, and I'll admit it's weird to see teens and college students in Nirvana t-shirts now. I don't really care if they're a True Fan or not (music snobs are maybe my least favorite kind of snobs), but it's weird.

      The Get Off My Lawn mentality combines with the geek bully mentality in many cases and spirals into...deeply unpleasant people, basically.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Wheel of Time

      @krmbm said in Wheel of Time:

      Yeah, I think if you were going hard into Daes Dae'mar - playing Cairhien maybe? Having a civ-simulator would be yay.

      Yeah, there's definitely a version of WoT that I think would fit with the domain stuff Arx seems to be building, but none of the fantasy-adventure stuff is married to the code. I like the combat system but I pretty much like anything that automates combat, Ares or Arx or otherwise. It's probably a matter of whether you're more comfortable coding one or the other at this point.

      posted in Game Development
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Necessary tools for running plots as a non-staff player?

      I find public +sheets insanely helpful. This isn't something all games do or that every genre considers workable, but when it's there I find it to be a wonderful tool.

      Maybe players could voluntarily list some stuff they want STs to have access to on games where this is less common, idk.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Star Trek: Dreadnought Atlas (Name Pending, TOS game)

      FS3 has more features, so far as I can tell, just because people have played with it longer and submitted many a feature request. I'm v excited at seeing the other modules built out more to increase the versatility of what you can plug-and-play in Ares.

      posted in Game Development
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Rewards other than XP

      @surreality said in Rewards other than XP:

      I like the +badges, which is such a trivial thing but is good fun and positivity. (I may beg some day for someone to post this code somewhere so more games can use it, or may try a wiki/game hybrid thing with this idea.)

      I read the idea of video game-style achievements elsewhere recently, and it really appealed to me. They have no value but I love getting them, and I suspect this would translate to MU*ing well.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Web portals and scenes and grids oh my!

      It might be instructive to compare this less to what exists on Ares now and more to Arx's "flashback" system, which you can play via web as well as on the game and are designed to be asynchronous.

      I think my biggest struggle with engaging in those/remembering I'm in them is, if I'm not online to get the @inform when there's a new pose in them, I frequently totally miss that there's been activity in them. Like, I'm someone who does pretty well with the Ares scene system but mostly can't manage flashbacks so idk exactly what the difference is. It might just be a matter of how much they're deemphasized on the Arx website (you have to click through your character page to get to your flashbacks and then into the flashback itself). Also might be a cultural thing, idk.

      posted in Game Development
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Generic sci fi game.

      Love the idea, love the prospect of a game with structured arcs. It's not for everyone, but if you're upfront about what you're doing and get a handful of players who buy into it, it can make for great stories. I like FS3 just fine.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Wheel of Time MU*

      The Age of Legends would be fun as fuck, but it almost ceases to be a WoT MUSH. Which might be desirable, though with the newly renewed popularity of the property due to the series it'd be nice to see something that follows it more closely.

      posted in Game Development
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Web-based MU poll

      One of the things I like about my MU client actually is the sense of separation, weirdly enough. I generally play with Firefox open and a bunch of tabs going but I can also...not. I can just cut myself off a bit, like I do when I'm playing any other sort of video game, and open nothing but the client. It's kind of nice and feels less busy.

      I'm not sure if this is what @Monogram is talking about and I can certainly just use my browser for less BS at any given time. This is one of those things that's the fault of the user rather than the fault of the thing itself. But it is one of those ephemeral things that makes me rather like having a separate piece of software that I play on, even if I recognize that clients are alienating to newbs.

      ETA: That said, I'm still excited about the idea of a game that's entirely web-based. It feels like the way forward and absolutely would cut down the barrier for entry that's keeping new players out of the hobby. I'm just trying to put my finger on why I like my MU client, in addition to all the centralization for real-time RP stuff I think telnet games do quite well.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Hello MSBites! Grade your administrators.

      @surreality
      I mean I was flagging that particular dude's posts like WHOA because he was clearly just off his nut in a way I found more sad than funny. Not like that registers outside the admins, though.

      posted in Announcements
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: A Modern +Finger?

      I almost never use the +finger command anymore solely because of &afinger and what irritating fucks other players become because of it. Which is sometimes involves a lot of cumbersome searching through semi-updated +info and wiki pages for something as simple as a surname check so I'm calling the character the right thing, but it's worth it to avoid all those "Teehee that tickles!" pages and weird-ass paranoia.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Who is Vuk?

      I liked and still enjoy both Lost and Harry Potter for what they were (and I expect no more of them), but they're definitely good examples of aggravating fan communities. I ignored them back in the day, much like I ignore the "A Song of Ice and Fire" fans (in all its Nymeria'ness) these days.

      Evangelicals of any stripe are annoying, particularly when it comes to popular entertainment, since you're evangelizing something inherently made for mass appeal. You'll spend a lot of time having arguments with hipsters (also really annoying).

      posted in A Shout in the Dark
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Names

      @mietze
      She could be mightier than a sword! And also have a tendency to wilt in embarrassing situations.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Silverfox's Playlist

      Kenna and Norwood are aces.

      posted in A Shout in the Dark
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: How do you keep OOC lounges from becoming trash?

      @Roz said in How do you keep OOC lounges from becoming trash?:

      The Public channel is bad for finding RP, true. A dedicated RolePlay channel or something similar isn't. (And when I've been staffing games with one, we would actively nudge people off if they started using the RP channel for chatter, as we wanted to specifically protect it as a non-spammy channel just for finding RP.)

      I'd never experienced a dedicated Roleplay channel prior to one of @Roz's games, and my experience with it was overwhelmingly positive. It was strictly policed so it didn't devolve into chit-chat and was only used for finding RP or responding to requests for RP. I really wish more games did this. Public channels are wastelands where RP requests go to die, and there's no way to tell when a player tips a 'looking for RP' flag like Arx has unless you're constantly spamming yourself with +where. I'm pretty aggressive about paging specific people when I want a specific scene, but sometimes I do just want general RP and idling in public or sending out a request that'll get lost in spam isn't the ideal way to get it.

      As for OOC Rooms, I very rarely use them as a place to chat. When I idle in them, I treat them like they are a Quiet Room (if I'm not in the Quiet Room it's because I was too lazy to take the extra step to go there, heh). I guess I'm agnostic about them. I appreciate places to idle when I'm working, prepping, or occupied with other stuff and can't RP, but I'd just as soon it be a private space or a designated quiet space where there's not a ton of chatter.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: MSB: The meta-discussion

      @Ganymede said in MSB: The meta-discussion:

      You sure about that?

      From what I'm hearing, the hate mobs are being encouraged to go to some other server or program or something.

      Yeah, that's the thing. If anything, it's far easier to create 'hate mobs' on specific games than it ever was before, in private chats/skype sessions/whatever. At least MSB is a court of public opinion to some degree (if not a fair or fully-informed one, but that's just life). Shit-talking goes on everywhere and it's most insidious when it happens where no one can see until it blows up or people are frozen out with no explanation.

      Also, you know what? I think games like Firan, and Serenity, and Game of Kings and the like deserved to have what was deeply, grossly wrong with those games brought into the public square. Even if people want to continue to play there, forewarned is forearmed. I think I'm a pretty cynical reader of every horror story I skim here, as everyone should be. There are plenty of idiots who pop off over nothing or over pretty grudges from three games ago in which they were actually the asshole. But, I think I've said before, I appreciate the muckraking side of what these boards provide.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: The Apology Thread

      I've met some wonderful people through this hobby that I'm closer to than all but a handful of my friends IRL. I've kept in better 'touch' with these people I met through MU*ing than all but a couple of my college friends.

      Those are people I played with for YEARS, though. The idea of giving someone who's scened with me once or twice actual information about myself to Skype/chat offline is really weird to me.

      posted in A Shout in the Dark
      Three-Eyed Crow
      Three-Eyed Crow
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