@Tez said:
One thing I foresee as a potential problem (for us, anyway, if we switched systems, and I can already imagine @Roz twitching at the idea) is the rate of diminishing returns at high numbers of dice making it difficult to create an NPC that is a real challenge for players. I'm still trying to find the right balance on this with the old version of FS3 that we're using.
This has always been something I struggled with as well, even back in the BSG game dark ages. It was really easy to over-power PCs with mid-level stats without meaning to, but also tricky to set up a challenging NPC that both wouldn't get one-hit killed but also wasn't invincible.