MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. Three-Eyed Crow
    3. Best
    • Profile
    • Following 1
    • Followers 5
    • Topics 3
    • Posts 1257
    • Best 798
    • Controversial 0
    • Groups 2

    Best posts made by Three-Eyed Crow

    • RE: FS3 3rd Edition Feedback

      @Tez said:

      One thing I foresee as a potential problem (for us, anyway, if we switched systems, and I can already imagine @Roz twitching at the idea) is the rate of diminishing returns at high numbers of dice making it difficult to create an NPC that is a real challenge for players. I'm still trying to find the right balance on this with the old version of FS3 that we're using.

      This has always been something I struggled with as well, even back in the BSG game dark ages. It was really easy to over-power PCs with mid-level stats without meaning to, but also tricky to set up a challenging NPC that both wouldn't get one-hit killed but also wasn't invincible.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Getting a sense of what sort of MU* ads are okay

      I mean, some people ARE assholes about a MU* with a theme or write-up they aren't into (that poor guy who posted about Flights 'n Tights comes to mind). But that's on the assholes. I'm not into anime but I'm generally happy to see anything in the medium up and active and trying to attract players.

      posted in Suggestions & Questions
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Rotating Theme

      Always loved this about TGG. It gave it kind of a troupe feel, as the players remained (somewhat) the same but changed characters over different campaigns. Sometimes we were able to app an old character in a new context (I turned a WW1 Marine into a jaded Spanish Civil War reporter). It was good times.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: The Wheel of Time

      @wizz said in The Wheel of Time:

      I don't mean this as a personal attack but like, it really doesn't surprise me that the first season plot has been so stitched together and rushed because I imagine the fan pressure to get to the popular parts of the setting and plot in the series after so many years in production limbo must be just like overwhelmingly insane.

      I really hope they get 10 episodes next year, or at least 90-minute finales and premiers. I've had my issues with this season but they've been primarily clunky pacing and hand-waved/rushed characterization, and all of that's solved by another episode or two.

      posted in TV & Movies
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Rotating Theme

      @SG said:

      Though listening to dude obsessing over becoming a sniper and having his dudes die ever weekend was kind of fun as well.

      This amused the hell out of me.

      This might make me a terrible person, but I can live with that.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: A New Star Wars game? (Legends of The Old Republic (Name pending))

      @mr-johnson
      Seriously, whatever comes of this, major props to you for taking an idea and running with it. Exciting!

      posted in Game Development
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: FS3 3rd Edition Feedback

      Having played with both the first incarnation of FS3 and the current version, I really like the look of the third one. It streamlines things quite a bit (I actually like Background skills and the occasional fun I get out of putting random lulzy stuff on my sheet, but it's absolutely correct that they confused a lot of players). I wouldn't mind a first edition style GM guide, honestly. I feel like, with any system, most of the complaints about it boil down to what the GM did (occasionally wrong-headedly) far more than they did the dice themselves.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: A New Star Wars game? (Legends of The Old Republic (Name pending))

      @tinuviel said in A New Star Wars game? (Legends of The Old Republic (Name pending)):

      @thenomain You know, a game set in the Star Wars universe using the TGG methodology wouldn't be a bad idea.

      Eh, I feel like it always gets under-played what a small MU TGG was, even at its height. Like, it can work and I personally enjoy that kind of play a lot, but it's going to be more niche than @Mr-Johnson is maybe going for. I think the Old Republic is a good setting for a standard MUSH, though it'd also work for something more experimental.

      posted in Game Development
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Halicron's Rules For Good RP (which be more like guidelines)

      @Lisse24 said:

      I think this idea of having proactive players who start a bunch of interesting plots for their fellow players is also unrealistic. It's also not something that we see mirrored in literature, which means that players don't have a good model for it. Think about it. Jack Bauer* doesn't wake up, leave his house, and start killing terrorists. Jack Bauer wakes up, hears that terrorists have hijacked a plane, and then he leaves his house and starts killing terrorists.

      That isn't how I use the term "proactive" and I suspect for a lot of other players it's also not. I don't think proactive is just 'running PrPs' or 'making a scene about what you want it to be about at that moment, usually You.' But it's doing Something. It's some form of active engagement with me, even if it's jumping off what other people are doing. It's reacting to plots that staff or other players are running and trying to RP about them, rather than just passively showing up at events. Sometimes it's as small as picking a place to RP and vague situation instead of just blankly staring at me when I respond to your request to RP with, 'Sure, what do you want to do?' Mostly, to me, it's just not being utterly passive about your own fun.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Code Discussion: Ambiance Emits

      Having to remember to turn off something that annoyed me every time I started a scene would send me from passive hostility to active hostility personally.

      This is a matter of preference but ideally I'd find opt out to be a one-time thing that I had a way to toggle or check but that wouldn't neg me.

      posted in Game Development
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Halicron's Rules For Good RP (which be more like guidelines)

      @Ide
      Yep. If I'm playing with someone who thinks they're the audience and I'm the author (or who expects me to be the awed receiver of their awesome literary constructions, for that matter), I'm going to cease to play with that person very quickly. I enjoy MU*ing most when I'm approaching it as text-based improv, where there's an ongoing give-and-take. Including between players and STs. In my experience, at least, there is nothing more frustrating as a GM than feeling like people just came to watch my emits for two hours because there was a +event, rather than participate and do shit. By the same token, if an ST just expects me to be the audience to their awesomeness, that's a really bad ST'd scene for me.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Earning stuff

      Sometimes I'm genuinely unclear ooc if something is impossible or not. I don't care so much about failing at stuff it makes sense for my character to try. That can be really interesting. But it's a waste of my time and staff's time to go down a dead end and I really and truly would be fine with an ooc clarification of 'this isn't feasible at this time and due to future plots I can't tell you exactly why.' A GM being coy with me when i think I'm asking a straightforward question makes me actively disengage. I know this isn't every player but it me.

      posted in Game Development
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Coming Soon: Arx, After the Reckoning

      @ixokai said in Coming Soon: Arx, After the Reckoning:

      I'll play just to see evennia in action.

      Same. Everything I've read shows a lot of promise but I really want to see what playing on an Evennia game feels like.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Rosters: To PB or Not To PB?

      I like to pick my own. It's one of those little things that helps me feel like it's my character and not a thing I get to take out of the toy chest but not really have autonomy with. I don't mind suggestions but I will admit, I would avoid a char with a pb over one without if I had a choice. Even if I can change it that's not really my point. I have stated my vague discomfort with a lot of aspects with rosters before though, so this might be another one of those 'it's being done for Not Me players so I either need to suck it up or just play with different toys'.

      posted in Game Development
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Play-by-post analog to MUSoapbox

      There's a ton of RP via dreamwidth journals. It's not something I've tried, so can't direct you to a game, but it's been mentioned on this board a time or two, by folks who're more involved in it, as an option.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Rosters: To PB or Not To PB?

      @saosmash said in Rosters: To PB or Not To PB?:

      @scar I mean it can but ... sometimes it doesn't.

      Or, I mean, idk, I have used non-whitey actors for characters who were ambiguously described or not described at all that I took off a roster before, and that's a thing I would not have done if they'd have a PB that was a whitey. But, again, this might be aimed at other folk, that certain ain't a ton of people. Fair 'nough.

      posted in Game Development
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Play-by-post analog to MUSoapbox

      @surreality said in Play-by-post analog to MUSoapbox:

      I've been looking at options for something kinda 'play by wiki'. I want to make that at least an option for stuff I'm developing, mostly based on this same general need/concept.

      I've always kind of wanted to see this tried on games. A wiki is theoretically just as useable for it as a forum or gdoc or journal, if the players involved make an effort not to edit over each other (and I suspect this'd be most useful for small scenes anyway), so I can't think of a reason not to use it in this way.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Open Sheets?

      @sunny
      Yeah my answer is pretty heavily 'it depends', though I'm more pro open sheet than not. They work well on PvE games and I've enjoyed the ease they give PrP runners in environments like Fara's FS3 games. There are obvious issues in any kind of environment where you're supporting PvP though.

      posted in Game Development
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Cultural differences between MUDs and MUSHes

      @Arkandel said in Cultural differences between MUDs and MUSHes:

      ... why on earth won't X+Y+Z, who are idlying and not part of any scene, for whom any scene would do, go off and make a scene of their own? Why does it need to be the one already in progress? Just start something, you have enough people!

      This is always my question. Multiple ongoing scenes are better than one giant, semi-incomprehensible scene for me, every time.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: A theme-less, CGen-less game

      I feel pretty much like @saosmash . This probably wouldn't be my thing, but I can see how other users might want a place to organize random RP that's not tied to a specific game. I'm more personally apt to just use something like Discord or Googledocs for that, but when I do freeform RP it tends to be with people I know for a specific reason.

      posted in Game Development
      Three-Eyed Crow
      Three-Eyed Crow
    • 1
    • 2
    • 18
    • 19
    • 20
    • 21
    • 22
    • 39
    • 40
    • 20 / 40