@SG said:
Has anyone played on a Mush with successful campaigns?
On Battlestar Cerberus,we sure as hell tried.
Did we succeed? I think for a long time yes, though the players would be able to say better than I can, and ultimately the game's plot heaviness is what made it unsustainable, when the headwiz went to law school and we ran into problems with what we'd envisioned as a major turning point arc on Gemenon (it was both over-plotted and under-plotted, somehow, and suddenly it was time to do it and none of us who were around could 'fix' it on the fly).
This is our game timeline, and I think it basically held together through the big Pegasus Rip-Off arc, which was about a year and a half into things. So not too bad. http://battlestarcerberus.wikidot.com/timeline
I don't know if I'd staff like that again. It was a stupid amount of work. But it was, by far, the most fun I'd ever had and the most invested I'd ever been in a position, and that was because we all cared about the story so much.