@tinuviel said in Meshing Groups:
Smaller groups. If you want to encourage people to RP together, get two or three maximum together for something small and low-stakes. Five to seven is a large enough scene that some folks will be wary and/or uncomfortable, so will stick to who they know. Two or three and they've no option but to RP with someone new.
Yeah, I agree that in an ideal situation you're GMing consistently for smaller groups. Sometimes I find that if I'm not hitting at least five people then I'm "falling behind" or not giving everyone a chance to be involved. However, that's probably also some false pressure that I'm putting on myself to be everywhere all the time.
@imstillhere said in Meshing Groups:
I remind them at the start, "Sometimes it's easy to get tunnel vision in an event and just respond to the dice and GM poses. Don't forget to talk with and banter with one another so you have something to RP about together after the event!"
Great idea, I need to remember to do that more on occasion when the situation calls for it.
@kanye-qwest said in Meshing Groups:
Like if someone does a really good roll, and someone else botches, give the first player the opportunity to save the other if they like or take a blow for them. Everyone likes to feel like a hero! I think it's even more satisfying than getting the big damage, or the killshot, etc.
Yes very much agree. I like utilizing those kind of situations.
@herja said in Meshing Groups:
I think the biggest thing that helps me is to give PCs space to get to know each other. If you make every moment non-stop action, you lose a lot of opportunity to allow PCs to bond and get to know each other.
This is probably something I fail at. I get very caught up in going "Okay I started at 8 but I really need to be wrapping up what I'm doing by 11 or else I'll be too wound up to sleep!!!" and then I tend to push stuff along at my speed rather than a more natural pacing. It might help to just say "We're going for three hours and then pausing" than trying to hit a plot point in those three hours.
@mietze said in Meshing Groups:
Would maybe stating that as a specific goal for the scene be helpful? It might sound awkward doing it at first, because I know as a GM many of us want to be more hands off and not forcing any particular outcome.
Probably. I do like to stay hands off and not force their interactions because I already worry that I can be too hands on. But maybe sometimes that's just warranted and a good idea to lay out at the beginning.