Character Information: Wiki or Mu*?
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@pandora @Apos
I don't think I've ever played on a game that had clothing objects. Multidescers, sure. And I also like using look (it's an ingrained trait from many years of pre-wiki games where things like that mattered). I kinda almost got turned off on it by the last WoD game I tried to play and the massive wall of text that didn't tell me anything. I'm for descs and looking, sure, but there comes a point when there's a culture thing. And that is something that doesn't seem like it'll change. And so referencing SOME things on wikis (I'm shit at describing cuts of clothing, for example) makes life a lot simpler. -
@bobotron Firan had clothing objects, it's also a very big thing on MUD's and some MOO's. Possibly MUCK also but I don't think I've ever played a MUCK.
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@lithium said in Character Information: Wiki or Mu*?:
@bobotron Firan had clothing objects, it's also a very big thing on MUD's and some MOO's. Possibly MUCK also but I don't think I've ever played a MUCK.
But what is it? I've never heard of this term before.
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@thenomain Clothing objects? It's literally an object that can be traded, dropped, sold, and 'worn' through one command or another. When someone looks at the character, more often than not, the physical objects are listed after the intro desc, so the description would be like, the face, build, etc, and then the actual clothing part of the description would be the items.
You can then use l <name>'s <item name> to read the description of the item and in many circumstances they are carefully written things. Most of the time though they ended up being a horrible mess of asci and ansi color I imagine with xterm256 etc they could be made much nicer.
On a MUD they are actually pieces of gear, that you equip, and if you equip them they provide armor, stats, etc.
MU's may or may not have statted clothing objects.
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Ahh. We had coded inventory objects way back on DarkMetal. It's a very MUD conceit (even TinyTim and that era), but once we started creating generic inventory and multidescers, people preferred that much quicker.
If I had to code something that affected the character stats like this, I might consider it too. Objects are just plain fun, though I can see it quickly spiraling out of control. (Do I equip the red code object or the blue code object today? Will I end up looking like a WoW-style clown-school reject? Not things I would consider fun. Let me decide what the character looks like today.)
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@thenomain
I would assume something that you type +wear Purple Dress and, you get stuck with the pre-described Purple Dress description in addition to your base desc? I've seen a +wear system that let you mix-and-match stuff and it uses a [u()] to pull pieces (so you'd +wear green shirt/blue pants/black boots). -
@thenomain Quinncode MOOs had something called @nudity if I recall correctly, which was actually about body parts and clothing more than actual nudity.
Each player object had body parts, essentially, and each of them had an option to desc that part. I think some were also grouped, so you could, say, have a 'legs' that had groin, left thigh, left shin, right thigh, right shin, and so on, but I could be misremembering that. The body part 'breakdown' was also used in combat and had stuff set up for percentage of body and so on to automatically calculate things for called shots ('hit character's right hand' vs. 'hit character') in the combat code.
Each 'area' could have a desc, all of which would be listed in some order that always seemed a little awkward to me, but it was preset and not changeable; it essentially went from head to foot with desc_head, desc_neck, etc. all the way down.
Clothing objects were actual, separate objects, and you'd set a list of what body parts they covered. When worn, the clothing desc would be shown, and the descriptions of the body parts it covered would be hidden.
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@bobotron said in Character Information: Wiki or Mu*?:
@thenomain
I would assume something that you type +wear Purple Dress and, you get stuck with the pre-described Purple Dress description in addition to your base desc? I've seen a +wear system that let you mix-and-match stuff and it uses a [u()] to pull pieces (so you'd +wear green shirt/blue pants/black boots).Yeah, I've coded that before. Super easy. So I went as far as allowing people to categorize so when they checked their description 'inventory', it would list all 'shirts', all 'pants', etc. The code went into my early softcoded help system, for people who didn't want to mess around in the server to add and change help and news files. Good days.
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@thenomain On some MUD's I played on (Namely one WoT Diku derivative) they had an object that you could take say that Excalibur you looted off King Arthur (It wasn't fully converted at the time to WoT and had some base Diku zones still) and rename it, redesc it, etc, using ansi color and everything. Was pretty neat.
(ETA:) There was one guy who was named Kal Torak (Totally stolen from the Belgariad) who rewrote everything to be dressed in body parts. So his belt was dedesced to be a coil of intestine, etc.
So yeah it wasn't perfect, but was neat
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@lithium said in Character Information: Wiki or Mu*?:
@thenomain On some MUD's I played on (Namely one WoT Diku derivative) they had an object that you could take say that Excalibur you looted off King Arthur (It wasn't fully converted at the time to WoT and had some base Diku zones still) and rename it, redesc it, etc, using ansi color and everything. Was pretty neat.
Yeah, it'd be nice to let people @create their own objects and rooms again, but as I'm not a fan of the giant purple penis brigade I'd have to create a more casual kind of game for it.
Maybe something involving three sci-fi universes colliding with our own.
Possibly using the Cypher System.