What's missing in MUSHdom?
-
Shadowrun that's not 3rd edition. Seriously please can we have a Shadowrun game running something other then 3rd? There's gotta be someone out there willing to make it happen. Shadowrun is a great series but 3rd is just sooo terrible. I'd even settle for someone basically just porting the Shadowrun returns ruleset roughly and haphazardly to a mush. I mainly just want mah shadowrun world fix.
-
@mr-johnson said in What's missing in MUSHdom?:
Shadowrun that's not 3rd edition. Seriously please can we have a Shadowrun game running something other then 3rd? There's gotta be someone out there willing to make it happen. Shadowrun is a great series but 3rd is just sooo terrible. I'd even settle for someone basically just porting the Shadowrun returns ruleset roughly and haphazardly to a mush. I mainly just want mah shadowrun world fix.
I'm curious, when you say 'thats not 3rd edition' it makes it sound to me like the only Shadowrun mushes anyone has ever done is 3rd edition. Is that assumption true, and if so, do you know why?
-
I'm not sure how the Strange (or Numenera for that matter, sad though that is since the NInth World is an awesome setting) would work out on a mush. The RPG is really designed (Well, all are, but it in particular) for small groups. Specifically, the is a <x> who <y> strongly assumes that in a play-group y's will be unique.
In say, mage, it would be no big deal if two people wanted to play a Mysterium Mastigos, but in the Cypher system it would be a much bigger issue.
-
@mr-johnson said in What's missing in MUSHdom?:
Shadowrun that's not 3rd edition. Seriously please can we have a Shadowrun game running something other then 3rd? There's gotta be someone out there willing to make it happen. Shadowrun is a great series but 3rd is just sooo terrible. I'd even settle for someone basically just porting the Shadowrun returns ruleset roughly and haphazardly to a mush. I mainly just want mah shadowrun world fix.
There is Deep Shadows, an Evennia based game using SR 5th ed.
-
@ixokai said in What's missing in MUSHdom?:
I'm not sure how the Strange (or Numenera for that matter, sad though that is since the NInth World is an awesome setting) would work out on a mush. The RPG is really designed (Well, all are, but it in particular) for small groups. Specifically, the is a <x> who <y> strongly assumes that in a play-group y's will be unique.
In say, mage, it would be no big deal if two people wanted to play a Mysterium Mastigos, but in the Cypher system it would be a much bigger issue.
Yeah. As I said I'm not really a fan of the system but more a fan of the setting. I don't want to say that Monte Cook's ideas of 'a <x> who <y>' and 'the storyteller never rolls' are gimmicks that don't really work because I do think there are advantages to them but they are definitely systems I'm not a fan of. The system really makes it easy to create a character (and that's really important bopping between random worlds that keep altering your character) but it means you can't do the finer tuning and subtlety that I really like when you create a character. Challenge resolution is really simply because the ref never rolls but the idea of a system in which NPCs work fundamentally different from PCs purely because they are NPCs (I can handle the idea of NPCs having abilities PCs lack because they are supernatural creatures/aliens/etc.) doesn't really appeal to me.
-
@ixokai Oh no, there have been a few that tried to make the transition to fourth they just fell flat on their faces due to mismanagement. As far as I knew till RnMissionRun commented on Deep Shadows the only running Shadowrun MU*s are either muds or Denver all running 3rd which is probably one of my least favorite instances of shadowrun, just for my personal taste mind you me.
Honestly I think the only reason 3rd holds up while mushes running other shadowrun systems tend to fall flat is in my own opine: The Old guard already knows 3rd and refuses to use a different system. 3rd is what 'everyone knows' aaand they've already got the code finished for 3rd so they don't need to write up anything new.
-
@ixokai [Place] with a proper HSpace-esque flight simulator. Spelljammer is at the top of my list, but others are potentially neat.
-
@jennkryst said in What's missing in MUSHdom?:
@ixokai [Place] with a proper HSpace-esque flight simulator. Spelljammer is at the top of my list, but others are potentially neat.
Man, I have no idea why anyone would want that. The idea of a text based player-skill based flight simulator is anathema to me. The whole HSpace thing is a black box of ugh to me
-
@ixokai said in What's missing in MUSHdom?:
@jennkryst said in What's missing in MUSHdom?:
@ixokai [Place] with a proper HSpace-esque flight simulator. Spelljammer is at the top of my list, but others are potentially neat.
Man, I have no idea why anyone would want that. The idea of a text based player-skill based flight simulator is anathema to me. The whole HSpace thing is a black box of ugh to me
But... but I could dust off my ancient guide to HSpace.
-
Feng Shui. It would be an awesome conversion to MU* from tabletop and lends itself really well for one-shot actions that fit into a larger plot.
-
@jennkryst said in What's missing in MUSHdom?:
@ixokai [Place] with a proper HSpace-esque flight simulator. Spelljammer is at the top of my list, but others are potentially neat.
I'm still working on one of those but it's been slow going since it's a solo project and my free time has been very limited lately.
It started out being based on The Expanse but I've kinda lost interest in that setting and have been thinking about Starjammer, the new Star Trek, or maybe even doing something original.
-
@the-sands said in What's missing in MUSHdom?:
but the idea of a system in which NPCs work fundamentally different from PCs purely because they are NPCs (I can handle the idea of NPCs having abilities PCs lack because they are supernatural creatures/aliens/etc.) doesn't really appeal to me.
This is the one of the bigger dislikes for me in a system. To me the PCs are special because they are the focus of the story, not because the mechanics work different for them. I can handle classes of characters, like how Feng Shui 1st edition divides things between Named Characters and mooks, PC are named characters so special but function mechanically the same as a named NPC.
-
@ixokai said in What's missing in MUSHdom?:
I'm curious, when you say 'thats not 3rd edition' it makes it sound to me like the only Shadowrun mushes anyone has ever done is 3rd edition. Is that assumption true, and if so, do you know why?
Most of the big-name SR games predate 4th ed so they were just built that way. And although the rules are immensely streamlined in 4th, many of the old diehards donβt like the associated world upgrades that resulted from them trying to update a theme written in the late 80s to incorporate 2010 tech.
-
I'd also love to see a D&D 5E game.
-
You know what my answer is! Buffybuffybuffy. I might even be mushing again by the time you're done. ^^
-
@sunny said in What's missing in MUSHdom?:
You know what my answer is! Buffybuffybuffy. I might even be mushing again by the time you're done. ^^
This is one I hadn't thought of. I love Buffy. And its actually a rather complicated system to code, which is a plus in context here. Hmm.
-
@ixokai said in What's missing in MUSHdom?:
@sunny said in What's missing in MUSHdom?:
You know what my answer is! Buffybuffybuffy. I might even be mushing again by the time you're done. ^^
This is one I hadn't thought of. I love Buffy. And its actually a rather complicated system to code, which is a plus in context here. Hmm.
I like the sound of that hmm.
-
Cyberpunk 2020, or something equivalent. Going back to the Shadowrun business, I would just like to see more straight up cyberpunk games where I can tell stories like Altered Carbon, Blade Runner and Deus Ex.
-
@zombiegenesis said in What's missing in MUSHdom?:
I'd also love to see a D&D 5E game.
I'd play the shit out of 5E.
-
@arkandel Really? I don't know a lot about 5E, but what I've seen of it... I don't exactly know that I like. If I had partners I'd probably code the hell out of Pathfinder, but what's it about 5E for you that does it?