What Types of Games Would People Like To See?
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@bitchface Elfquest would be so awesome to see again.
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@fatefan Elfquest is one of my earliest influences in reading, writing and drawing, and Two Moons was one of my first games (I joined like a bajillion games the second I found out what a MUSH back in the day). I wouldn't be able to helm a full-blown game, but I frequently daydream about running the occasional story-driven campaign as a sandbox on some general purpose place.
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I had a stupid idea, and have put exactly 0.0136 thoughts into it. But.
BUT.
Pokémon BattleTech.
Are they Pokémon mechs? Is it Battlemechs vs giant Pokémon, Pacific Rim Style (but... you know. With proper physics)? Is it something else? I've put no effort tin beyond the initial premise.
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@Jennkryst I pictured Evee and Squirtle piloting a Jaeger.
I giggled.
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@Jennkryst It's pokemon driving the mechs! Pokemon Pilots.
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I have a shameful admission, but... something inspired by Miraculous could be fun. Though it would probably work better as a sandboxed online tabletop. And yeah, it's a French children's cartoon.
Still, the idea of superheroes who each have one 'power' beyond agility/speed/durability/strength, and once you use that power, you've got five minutes before you revert to your civilian persona... it's something you could have some fun with.
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@Auspice I ran one a while ago... Magical Destiny (Sailor Moon, Tokyo Mew Mew and Card Captor Sakura in college.)
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Sigil, but instead of D&D it is BESM.
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@Selerik said in What Types of Games Would People Like To See?:
Sigil, but instead of D&D it is BESM.
I read that as 'instead of D&D, it is BDSM' and my first thought was, "Well, the Lady of Pain would be thematic."
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@ZombieGenesis said in What Types of Games Would People Like To See?:
Games based on IPs(TV, Movie, Comic, or Game)?
X-Men: Evolution.
Buffy: The Vampire Slayer.These were a simple setting, things were small in scale, rarely ever was there a cosmic level threat.
It was just less insane than your average comic books.TMNT would be good for the same reason if you could figure out an excuse for so many mutants to be made.
A game based off of Disney's Robinhood with anthro-furries, bows, arrows, and swords could be fun.@ZombieGenesis said in What Types of Games Would People Like To See?:
Erotic/Sex-based. Sex is huge on most games so what about a game that maybe doesn't put a focus on it but doesn't stigmatize it.
While sex doesn't need to be the focus of the game I think the MU* community lost a lot of players when we started regulating it.
What I feel is more important is a fast turn over for chargen.
I think one of the reasons Dark Metal took off as it did was that dying didn't matter because you could just make a new character and jump right back in. It was a purely capitalist market. The strong survived, the weak didn't. You made allies and you invested time in them to turn a profit. Going it alone was a good way to get crushed by the monopolies held by older, more established characters.
People kept playing, they kept trying to succeed even though they died in what was a completely unfair market because the barrier to entry was so low.
If you make the investment for entry low and reward players even if they die, it might go a long way to retaining players.
Example:
Allowing them to transfer a percentage of their XP to the new alt would encourage people to keep playing even if they suffer a setback.A simple XP rule like for every 30 days approved you get to keep 5% of your XP when you die, up to 50%.
The staff could also offer incentives for the player of those characters who become "too big to fail" that end up being a detriment to RP because they are a one-person army. Offer them 100% XP spread out to 3 characters of their choice if they retire the main. Even if it's someone else's character. That way they can start a group of friends with mid-level powers or have three alts to try out.
If we look at player engagement like an economic system there is a lot we can do to encourage more long term investment if the initial barrier to entry is low.
Waiting 2 weeks, or even 2 days, isn't acceptable for a lot of people who live in the modern instant-gratification culture.
That being said, if you do choose to go with an app based system keep your standards lax. There are too many games where someone tries to create a character and the staff nitpicks about the app down to the smallest detail.
I just got a reply to an app a few days ago where the reviewer literally re-wrote a section of the app so that it said the exact same thing, just with less "flavor text" and to get approved I had to paste in what they wrote because my version was too long.
Are we really wasting time worrying about conserving server space in 2019?
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Another thing I am surprised no one ever did was a World Of Warcraft MUSH. The classes and abilities are all well documented. You have the game system already set out for you. You could set every new character at level 10 and your background could be your early life and how/why you trained to be up to level ten. You could have Alliance safe zones in Stormwind/IronForge and a Horde safe zone in Orgrimmar and Thunderbluff with flight paths to PVP zones in Cross-roads and Alterac Valley or just have one PVP zone with two bases in it that players can use as forwarding encampments.
You could say that after the rise of Deathwing a tenuous alliance was created to stop the death-cult and give both factions an enemy to work together against.
Or if all that sounds like way too much work, just open a game with the horde on one side of an island and the alliance on the other with a jungle between them and call it Goldshire Island.
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@Carex said in What Types of Games Would People Like To See?:
If you make the investment for entry low and reward players even if they die, it might go a long way to retaining players.
This is probably true.
People kept playing, they kept trying to succeed even though they died in what was a completely unfair market because the barrier to entry was so low.
This is not. There is a reason that Dark Metal eventually shut down: because the market was unfair, and better products came out. Unsurprisingly, those better products leaned towards evening out the unfair market.
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Just to throw it out here.
A remix of Into the Spiderverse. Crossing dimensions doesn't infect anyone with some degenerative disorder that kills folks who go out of their native dimensions for too long and everyone is an OC spider-person concept with some deviation of the spider bite story, some other family member killed, and other little twists to the backstory outside of various recreations and what-ifs from the main comic line.
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So. Much. Spider-cest.
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@Bad-at-Lurking said in What Types of Games Would People Like To See?:
So. Much. Spider-cest.
If you're going to call Spidercest, you could at least post an actual thing from Spidercest.
[censor bar]
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What if Pathfinder kingdom-building in a persistent game-world, with time acceleration for one kingdom-building turn (one month) turned up to per-week? Players would form their own principalities and start building out. Civilization meets D&D?
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@vaermithrax said in What Types of Games Would People Like To See?:
What if Pathfinder kingdom-building in a persistent game-world, with time acceleration for one kingdom-building turn (one month) turned up to per-week? Players would form their own principalities and start building out. Civilization meets D&D?
The Birthright setting for 2nd Edition D&D is pretty much tailor made for this. And there's already a couple of fan conversions to 3E, so converting to Pathfinder wouldn't be difficult.
Pros
-System for 'Domain Turns' that involve various aspects of ruling, including espionage on other Domains, boosting the morale of your territory through fairs and festivals, diplomacy, military actions, and straight up taking the month off to go adventuring.
-Predefined world with dozens of domains available for PC's to rule/control, interesting takes on the 'stock' fantasy races (elves, dwarves, & halflings), multiple human cultures (Britton, Norse, Germanic Hansiatic guilds, Russo-Hun, and Moorish), Epic magic, heavy Arthurian Cycle influence (the Land and the King are bound), and lots of Epic Monsters to face at higher levels.
-Built in meta-theme of restoring/rebuilding a faded Empire (or creating a whole new one) through unification or conquest of other Domains.
-Empire building beyond physical territory rulership; a PC can build a Trading Guild dynasty, a Thieve's Guild that spans the continent, unification of all the Temples dedicated to a particular God/Goddess into a single Church, etc.Cons:
-almost too much to choose from in regards to where to focus the game and prevent 'scattering'
-Staff heavy requirement, essentially 1 Staff member per Domain needed for oversight, running Events, and co-ordination.It's very doable, but requires a lot of planning and dedication. Starting off with the Southern Coast area of the continent gives you 6 Player Domains (each with multiple options for gaining control/rulership points, such as Temples, Magic Sources, Guilds, etc.), and 1 NPC Domain ruled by a Monsterous threat to the area. Far more than enough to launch a Mush with plenty of room for growth and expansion for years to come.
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Kingdom Building
Exalted! Mandate of Heaven! Bureaucracy Charms!
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@Jennkryst said in What Types of Games Would People Like To See?:
Kingdom Building
Exalted! Mandate of Heaven! Bureaucracy Charms!
I miss it so.