FFG L5R
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@reason Path of Waves if the new nation is Gaijin. I haven't come across rules for playable Kenku or Naga or anything like that for 5e, but they could be made with the Gaijin rules, too.
This isn't entirely true, I see a school for the Kitsune Shapeshifter, so that could also be used to model other races.
Edit to add: Maybe land route for the Ivory Kingdoms to do stuff. Here have a semi-canon map!
... map won't load, go to fan wiki instead- https://l5r.fandom.com/wiki/World/Planet_of_L5R_and_Rokugan
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@jennkryst said in FFG L5R:
@reason Path of Waves if the new nation is Gaijin. I haven't come across rules for playable Kenku or Naga or anything like that for 5e, but they could be made with the Gaijin rules, too.
This isn't entirely true, I see a school for the Kitsune Shapeshifter, so that could also be used to model other races.
Edit to add: Maybe land route for the Ivory Kingdoms to do stuff. Here have a semi-canon map!
... map won't load, go to fan wiki instead- https://l5r.fandom.com/wiki/World/Planet_of_L5R_and_Rokugan
Cool. I'm going to sort of tuck the theme ideas in the back of my mind right now and continue to just chew through some of the various source-books and let it all digest... while I continue to chip away at coding up CharGen 20 questions, which I think I have a reasonable method of implementing in a way that would be easy for someone to port into a game.
-r
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@reason maybe build some rough pre built answers to help people narrow down. What clans they might be in.
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I know this is still the coding phase and not the world-building phase, but some of the ideas from the L&L discussion could be done here. Not a full roster where you drop a character and pick up another, but pre-made folks who fill needed roles and with ties to others. People log onto games and ask what is needed... point them at a list with a sheet that is ready to go, minus a few changes if they want.
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@songtress said in FFG L5R:
@reason maybe build some rough pre built answers to help people narrow down. What clans they might be in.
Good idea.
I think there's always a balance to strike between allowing a game to be as accessible as possible (and requiring a great deal of heavy lifting to bring the source material into the game) vs. a lighter touch and referring players to the source-books.
Both have their merits, but I think that a minimum of having some stock content that drives clarity around core archetype decisions is generally a good call and may have been subconsciously motivating my desire to build an +info system for clans, families, roles, etc., first before hooking up a CG system.
@jennkryst said in FFG L5R:
I know this is still the coding phase and not the world-building phase, but some of the ideas from the L&L discussion could be done here. Not a full roster where you drop a character and pick up another, but pre-made folks who fill needed roles and with ties to others. People log onto games and ask what is needed... point them at a list with a sheet that is ready to go, minus a few changes if they want.
Another good idea, though to be clear your comment assumes that there will be a world-building phase.
Right now I'm just digging the theme I'm reading and brainstorming the world of possibilities for fun while I experiment with a portable CharGen System built on L5R. This is totally not a MU* I'm signing up to run (though I would take it as a personal point of pride to offer a usable L5R system into the general community) -- more of an experiment than a commitment (though an experiment that doesn't preclude an actual game, on the other end, I suppose).
Which isn't to discourage any world building discussions -- I think those are super interesting and motivating. Just that I don't want anyone to walk away with the impression that this is anything but exploring the space a little for now.
All of that said -- yes, I think having some pre-fabbed tie-ins to help ground the player-base is a good call. I feel like L5R is a bit more "wide open spaces" in its general approach, than maybe some other genres. Having some non-exclusive (from a clan standpoint) "groups/orgs/teams/etc" that a PC can opt into with built-in hooks, contacts, motivations, etc., seems to be a good way to get players going right off the bat. The need for this is a little bit less pronounced in something like Shadowrun where there's a lot of fairly natural reasons why an independent operator is getting chummy with randos.
-r
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Anyone ever considered role rosters, meaning you list the skills and relationships needed (or already established) but the rest of the character is up to the player to create?
Not useful where you want specific family members probably, but a good way to both demonstrate thematic skill sets and tell players where there is a need.
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@misadventure said in FFG L5R:
Anyone ever considered role rosters, meaning you list the skills and relationships needed (or already established) but the rest of the character is up to the player to create?
Not useful where you want specific family members probably, but a good way to both demonstrate thematic skill sets and tell players where there is a need.
That's a great idea. I don't know if I've ever seen that implemented except in the vaguest sense ("We need a Ripper Doc... that can hack.").
Yeah, cool suggestion.
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@misadventure said in FFG L5R:
Anyone ever considered role rosters, meaning you list the skills and relationships needed (or already established) but the rest of the character is up to the player to create?
Not useful where you want specific family members probably, but a good way to both demonstrate thematic skill sets and tell players where there is a need.
I'd considered this as a possibility, especially for games with high turnover where it wasn't hereditary relationships. Like, "Police Chief: must have X skill in Politics, Y level of status, minimum age Z, will have a corruption hook to the underworld" and then when one Police Chief character disappears/retires/idle out, you just stick the role back up there with any tweaking that needs to be done for hooks, etc.
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Needed: Iron Master Irraka with contacts in local government and organized crime. Required: Fame (Undefeated Karaoke Champion)
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Well, if I can ever figure out Ares under the hood enough to make it work, you can come play at my little side project.
I mean, it'll have werewolf, most likely. And Mage. Probably not vampire because you'd be the only person I trusted to run vampire in a way that wouldn't make me grind my teeth.
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Probably not vampire because you'd be the only person I trusted to run vampire in a way that wouldn't make me grind my teeth.
We can talk about it another thread, but I'd probably go with limiting the number of available Covenants, or go with a set that makes sense for the area.
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@ganymede Bakeneko are the L5R catfolk, and we'd have to either do a 4e game, or kitbash our own rules for Hengoyokai since FFG has only written rules for Kitsune so far.
AS FOR RUNNING GAME! I... can't be bothered to run PLOTS, since I barely have time to RP my existing characters, but I will totally help run the math for chargen, be an XP or maybe equipment monkey, and also help to write up the NPC social web diagrams of not just whatever location gets picked, but also all of the places (making sure that the three Crane PCs from the same neighboring city aren't working at odds because they each think the Daimyo wants something different, for example).
Now I just need someone who knows how code and who wants the responsibility of plotz and hosting and whatever.
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@jennkryst said in FFG L5R:
Now I just need someone who knows how code and who wants the responsibility of plotz and hosting and whatever.
I can plotz for a small group.
I have fond memories of L5R. My troupe and I played a roving band of sort-of-ronin who went from village to village selling sake. Our "leader" was a Lion Clan wrestler, and I played a shugenja with Earth magic that was the troupe's tank.
Enemy: Is that your champion?
Leader: No, that's our shugenja; she's the least violent one of us too! -
Enemy: Is that your champion?
Leader: No, that's our shugenja; she's the least violent one of us too!I had a D&D game go like that. The strongest fighter squared off with a hobgoblin warleader's right hand man in a sort of duel in front of the warleader and his "retinue" and managed to win. The warleader scoffed and said "Your strongest is only barely stronger than my second." Without missing a beat, one of the others chimed in nonchalantly "Strongest? That's my apprentice." The negotiations proceeded very favorably for the PCs from there.
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@jennkryst said in FFG L5R:
AS FOR RUNNING GAME! I... can't be bothered to run PLOTS, since I barely have time to RP my existing characters, but I will totally help run the math for chargen, be an XP or maybe equipment monkey, and also help to write up the NPC social web diagrams of not just whatever location gets picked, but also all of the places (making sure that the three Crane PCs from the same neighboring city aren't working at odds because they each think the Daimyo wants something different, for example).
Now I just need someone who knows how code and who wants the responsibility of plotz and hosting and whatever.
If your assistance extends beyond XP/Equipment monkeying to include some eventual Chargen Testing, let me know.
-r
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@reason I will break the game, but sure.
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I'm not joking, I crashed the HSpace 5 test server like 11 times running the dumbest of commands. (Specifically, the dumbest one I can recall at the moment was when I jettisoned cargo while the ship was spinning in place. This tried to put rotational velocity onto a cargo object that did not have a place for rotational velocity to go... this caused the game to shit itself)
But yeah, I'll test chargen code when it gets ready, sure.
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@jennkryst said in FFG L5R:
@reason I will break the game, but sure.
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I'm not joking, I crashed the HSpace 5 test server like 11 times running the dumbest of commands. (Specifically, the dumbest one I can recall at the moment was when I jettisoned cargo while the ship was spinning in place. This tried to put rotational velocity onto a cargo object that did not have a place for rotational velocity to go... this caused the game to shit itself)
But yeah, I'll test chargen code when it gets ready, sure.
Cool. I may take you up on that. And no need to apologize in the event that you crash my test server -- that's the point of testing, afterall.
-r