@Coin said in Core Memories Instead of BG?:
<rant>
As an aside, I am repeatedly baffled at how difficult it is to get people to understand how to build Breaking Points. Running Eldritch--especially app approval--was a challenging experience mostly because I just found myself not even being able to even with some people's inability to comprehend this. And I know it makes me a bit of a dick--some people just have trouble with this sort of concept and it's not, you know, their fault. But the twentieth time someone presents a Breaking Point as, "one time my character shot a person and left them to die" as a Breaking Point, I twitch. It's not that hard to rephrase that as an actual Breaking Point, man. "Abandoning someone who may potentially die". Come on, man.
Maybe building Breaking Points just isn't that easy for everyone to understand. For example, "one time my character shot a person and left them to die" would not be the same thing as "Abandoning someone who may potentially die". The latter encompasses a slew of things that have little to do with the reasoning behind why the former is traumatic for the character.
And that might be difficult for some people to understand, even if they feel like they really understand Breaking Points and other people don't...
I suspect the disconnect in the "understanding" comes from the way people look at Breaking Points, either from a character vantage or a mechanics vantage. The Tony Stark example illustrates this perfectly:
@Coin said in Core Memories Instead of BG?:
- What has your character forgotten? Another perfect catalyst question for a core memory--except this is the opposite. What your character has forgotten is probably almost as important as what he remembers. Why? Because it can both represent something so traumatic that they blocked it out--but also what your character feels is insignificant. Tony Stark can't remember half (or even 90%) of the women he's bedded in Iron Man (the first movie). Why? Because they aren't important to him. It defines him as a character at that stage in his life. If we apply that to Breaking Points: being confronted emotionally with his disregard for women as people, being forced to face is own womanizing and misogyny, being shown the consequences of his ways (as he is, particularly in Iron Man 3, in the case of his womanizing) should be Breaking Points for Tony Stark. (This is a horrible example, by the way, not because it doesn't work mechanically, but because it makes Tony's womanizing and misogyny into a vehicle for his own character development, which... ugh... but I digress..!)
You list it as something that should be a core memory because of how important it is to the character, but then say it doesn't work mechanically so it is a bad example. (I'm not sure why it doesn't work mechanically, but the fact that it is viewed that way is the point.) Why would you disregard something that important to the character?
So one person might "understand" Breaking Points differently than another person. That's fine. Not everyone has to fit into neat orderly boxes.
Anyway, that's just a little of why these types of questions might help, but they should be far, far removed from any systems or rewards in the game. It shoud be just to guide the creation of your character, not box them into how they should to react to things. That's the role of the player.