@Ganymede : We played together before on two different MUs ever so briefly (one scene each!) and honestly I would adore it if our paths crossed again one day. If you joined Arx I would be happy. You were fun in those two scenes, and I really think you'd like it at Arx.
Thanks for the shout-out, Nyct. I'll give it substantial consideration. PM me some time?
While she was abusing the policy, the law is clear that he can't ask her that, because of repeated violations of the ADA by private and public property owners. You can't decide whether it's a service dog.
I do not believe this is an accurate statement of the law. Federal regulations and DOJ publications have convinced courts generally that the ADA prohibits public accommodations from requiring proof that an animal is a service animal, but I have found nothing in the ADA or related federal regulations (e.g., 28 CFR s. 36.104 and 36.302(c)) that says that a public accommodation cannot inquire as to whether an animal companion is a service animal.
You are correct to point out that "stress dogs" can qualify as service animals, provided they have some specialized training. (E.g., Rose v. Springfield-Greene County Health Dep't, 668 F. Supp. 2d 1206 (W.D. Mo. 2009)).
Frankly, the only time I'd see a dog as being an issue in a public accommodation is a restaurant, hospital, or any other establishment that may be dinged for health code violations.
No more than D&D, Pathfinder, Shadowrun, Eclipse Phase, or Fill In The Blank are broken by default. Each system does a thing well and does a thing not well. Life is pain, Princess; anyone who tells you different is trying to sell you something.
He had a solid point though. I fully admit that in certain moods, with certain people who I know also enjoy this kind of thing (so not with people who I know are totally bored/annoyed/etc, it's not a punishment on the unwilling) I sometimes will play just to play around with writing, and make flowery poses and put allegory and whatever in there and the actual pleasure of the task is just kind of playing around with language. In other words it may NOT be about these things we all know we love and seek in scenes, like plot pushing and character development and storyline exploration and meta-plot solving as a team and and and etc.
I know I could find other mediums for this but I don't usually want to do it for long enough to be one of the folks who is also writing a novel, or even writing short stories to share online somewhere, or whatever. It's using the already handy medium of the game and the characters to write for fun to unwind and relax. I don't do it all the time (or ever, lately) but I did enjoy it sometimes interspersed with the other kinds of rp, the ones more about the game than the thesaurus cuddling and metaphor dependency.
To bring this back around to the question of what kinds of writers I like writing with, I guess my response is 'it varies a TON'. I obvs love writing with @Coin as we have discussed and he likes brevity and probably puts my poses all through that website that helps you write like Hemingway to dissect them. I also love writing with people who are super spammy and flowery and nutty, because then I can be too sometimes. I've clicked with all kinds, and who I might want to click with on a given night of rp time may depend largely on my whim!
@HelloProject I am stupid keen on people being able to add 'I had a neat idea!' project areas to the grid. Doesn't have to be their business or something they maintain. Just 'I had a neat idea for a business I'd like to build where my character just hangs out sometimes' or 'it would be neat if there was a secret cave in <place>!' if they want to do it.
I think it would be very cool if people did build things like the business example to list on the wiki for people to 'claim' and so on; 'keep and run it', 'donate to game-owned grid', 'make claimable' as options, essentially. Would be neat. I know I've had, and known plenty of people who have had, highly cool ideas for businesses or areas of a grid that would be unique and interesting, but they don't feel like jumping through the hoops to make a character to run it (especially if they'd just want to be a customer there, or have a place they don't own but where they hang out, etc.) or meeting whatever the IC financial standards are for the build, etc.
Temp rooms get used for this kind of thing a lot, which is handy, sure, but sometimes the locations described would be quite useful or cool, and I'd love to see as permanent additions to the grid. Provided your core of grid rooms is sane, I really see very little harm in this. I 'grew up on' sprawling, immense grids, and always found them interesting. So long as sensible navigation is possible, people adding a park or a cave or a strange hidden garden or a secluded beach or whatever is something I think should be encouraged.
@Packrat Pragmatically, that's a much better way to handle it, for most scenarios, esp things like the Dervishes. Probably should have treated some things in separate categories, ie armor, high-speed cav stuff (whether literal cav or using the modern meaning), but just making stronger things worth more is decent overall. The degree of min-maxing the original system allowed and encouraged was nuts (including things like mixing unit types to shore up weak stats at lower cost) and totally untenable. I think I recall proving that system wise 1 BB could kill infinity of various troop types due to some weird special they had, etc.
If you ever do something and actually have troops, I offer system design help on setting up that side of it because there are some major pitfalls and do/don'ts in that whole arena :)