@kestrel said in Heroic Sacrifice:
(Side note, is anyone else ultra excited for Season 5 airing tonight?)
Actually, surprisingly, I am. The ending of Season 3 (and Season 3 in general) kind of lost me, but I watched Season 4... and was pleasantly surprised.
On another side, I agree with you on the feel of the MUSH--there was certainly interpersonal conflict, and that was all well and good, but in general there was definitely a kumbaya feel. It would have been hard to go full Echo or Murphy, and I salute you for taking Cass as far in that direction as you did.
@apos said in Heroic Sacrifice:
Way, way, way more people are okay with their characters dying in a cool way than they are ever okay with being made to look like an idiot, or just being wrong about something. It isn't even close.
I upvoted already, but I just wanted to reinforce this. Yuuuuuuuuup.
@coin said in Heroic Sacrifice:
I would aim for a middle ground. Pick a number of "areas" a character can be skilled at...
I like it. I was pretty much going for bare-bones story-driven, nearly stat-less (as @faraday spotted when she compared it to story-telling on Storium), but your suggestions would certainly turn it into more of a game system than a simple economy.
I think I would skip the subgroups though, just stick with 4-6 areas of expertise and the modifiers.
I like the modifier working for both spending and earning Karma.
I'm not sure I would put the "tax" on losing a lot, because it's introducing more game mechanics into what was intended to be a very, very simple system, but I do like the cooldown for gaining Karma in a particular way.
I would say that ties are just that... ties. Both sides lose their Karma. Want to win? Spend more Karma. Want more Karma? Take an intermediate failure (nasty scar, lose a hand, split your pants wide open, whatever) to gain more Karma to spend.
Perhaps you can spend X time shifting a point from one to another if you would like (probably something like a month or two) as a simpler way to allow for some "character growth."
@arkandel said in Heroic Sacrifice:
When your character is lost for any reason there are two things you mainly lose:
I would say that there are three:
- Mechanical Progress.
- Identity.
- Social position and IC relationships. Your new character does not have the secret to the skeletons in the Duke's closet, nor did they grow up with the Countess. ...and @faraday covered this point by rolling it into Identity, although I would actually say it's a third category entirely, due to what @tat said.
I know I give @faraday a ton of props for Ares around here, but here's another one: with FS3 and web chargen, creating a new character is really fast and easy (assuming that your Staffers don't nitpick BGs too much, or you don't go too in-depth with the BG for your new character).