I need a god damn Expanse MU.
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@Misadventure said in I need a god damn Expanse MU.:
Given the mentioning of generic rules, what is it about this setting that actually creates stories specific to it? How is the feel of the books or show going to come across?
By way of example, the Altred Carbon setting has cortical stacks and the ultra rich immortal class, combined tocreate a specific economy and outlook of humanity etc. After that its just a sci-fi setting, with action and crime as its focus.
What makes The Exapanse?
I'm not entirely sure that I understand the question.
Are you asking what mechanical rules will bring the theme of the books to the fore? Because I don't really think those two things are related all that much. Theme is theme. Mechanics are mechanics. So long as whatever system you use doesn't wildly diverge from the theme (say, spellcasters in Altered Carbon settings) it should be fine. I'm not sure it's the job of the mechanics to bring the theme of the game to the fore.
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This sounds great!
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@Derp What makes the expanse? What themes? Why play it rather than a generic sci-fi setting? How do you keep the enthusiasm the show/books have with the game?
And I disagree, mechanics can make or break a game(or do nothing either way). EG the humanity and Virtue mechanics in Vampire changed up how people looked at system+themes, despite CyberPunk and Pendragon already having done the same basic thing.
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@Misadventure said in I need a god damn Expanse MU.:
How do you keep the enthusiasm the show/books have with the game?
I mean, it comes pre-packaged with its own fanbase. Like most things based on existant IPs. I don't think you're gonna get too many new people who just love-love it based on game mechanics. You either read/watch it and dig it or you don't. If you don't know what those are in the first place, there is literally nothing that distinguishes it from generic sci-fi.
And I disagree, mechanics can make or break a game(or do nothing either way). EG the humanity and Virtue mechanics in Vampire changed up how people looked at system+themes, despite CyberPunk and Pendragon already having done the same basic thing.
I -- disagree that this mechanical change changed the theme of the game. The themes changed, and they tweaked the mechanics accordingly to allow for greater flexibility.
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I'm suggesting that it changed the play experience, thus honing in a little more on theme. However, I'm not going to try to convince anyone who disagrees.
Why not use The Expanse RPG?
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@Misadventure said in I need a god damn Expanse MU.:
Why not use The Expanse RPG?
Is Green Ronin still actively cracking down on use of their rulebase without their permission? I think someone knowing the Green Ronin peeps said they had eased up on it, but they had resisted PDF for a long time because of it.
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For the record, I had started work on an Expanse game earlier this summer but I was never able to find any help so I ran out of steam and moved on to other projects.
The server is still up and work could easily be resumed if there was sufficient interest. It's Evennia though, and mostly just code at the moment; there's no grid or anything yet.
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@Thenomain said in I need a god damn Expanse MU.:
@Misadventure said in I need a god damn Expanse MU.:
Why not use The Expanse RPG?
Is Green Ronin still actively cracking down on use of their rulebase without their permission? I think someone knowing the Green Ronin peeps said they had eased up on it, but they had resisted PDF for a long time because of it.
I reached out to someone I know who works with them back when I was considering a game. They're fine with MUs run using it, but they'd prefer people have permission of whoever owns the IP (probably Amazon at this point?).
Personally, I just don't wanna code it. Ares works perfectly for this kind of setting.