Which MU* telnet clients are still popular?


  • Coder

    As a server developer (Evennia) it's hard to get a feel for the actual statistics of telnet mu* client use. I expect MUSHclient has a big following on this site. But it would be interesting to hear what people’s impressions are about which mu* clients are still in common use (so not only your own preference but what you know of the preference of others).

    Examples of clients that are still being updated and also are in decent shape when it comes to telnet communication standards are

    • MUSHclient
    • tintin++
    • Mudlet

    Zmud was not updated for a while but I think it’s pretty standards-comprehensive. On the other end is Gmud which frankly supports no telnet standards at all as far as I can tell. Such standards are used by the server to, for example, establish a client's support/non-support for ANSI-color or Xterm-256 colors, determine if a screen reader is used or for out-of-band communication for more elaborate client GUIs.

    While Evennia has its own HTML5-webclient using its own JSON-based protocol, we support telnet in parallel. There is an Evennia Feature Request up for trying to build a grid for testing of telnet client compatibility. While it’s not hard to just dig out all possible clients it would be interesting to see what people actually use or know others to be using in their player communities.
    .
    Griatch



  • I use SimpleMu. I know many do.


  • Coder

    @Griatch your first mistake was assuming people updated their telnet clients. Your second mistake was assuming there aren't people who use zmud.

    SimpleMu, Mushclient, tintin++, Z/Cmud, Atlantis along with any number of archaic java clients that the websites that used to host them no longer offer them. See the mudmagic client, mudconnect client, mudbytes client and others.

    Off the top of my head:

    SimpleMu/Mushclient/ZCMud are mostly used on windows though Mushclient works under wine. However, most people on linux use...

    Tintin++ is mostly used on linux because it has some good integration into the linux stack and is CLI based, meaning it doesn't have to get in your way. Also people that use linux like their CLIs.

    Atlantis is the mac one. There are others but we don't talk about them, we use Atlantis. Some people use TinTin++ on mac but not many. (Seriously though, the others are either unfinished, half broken or just don't work.)

    This is just based on the average discussion around those specific communities.


  • Pitcrew

    Mudlet doesn't like...something...All kinds of flashing text and overlapping text and none of the fixes work.

    I just use Zmud because at least I know that works.


  • Coder

    @TNP said:

    I use SimpleMu. I know many do.

    Hm, not familiar with SimpleMu (I think), should check it out.

    @Alzie

    your first mistake was assuming people updated their telnet clients. Your second mistake was assuming there aren't people who use zmud.

    No such mistakes. ;) It's well known Z/Cmud is still used and that players don't bother updating or change a client even when they probably should. :) Listing the actual uses is what you guys are for. The ones you list are all the ones I would expect from the MUD-end too, which is fair enough.

    @DnvnQuinn said:

    Mudlet doesn't like...something...All kinds of flashing text and overlapping text and none of the fixes work.

    I just use Zmud because at least I know that works.

    Using one of the MUSH-based servers, I take it? You see errors with text representation itself or is it ANSI that is messed up?
    .
    Griatch


  • Coder

    @griatch I've used mudlet. I liked it pretty well. I didn't have any issues with straight ansi. Though I know about the issue Quinn is referencing. When a sequence includes the flashing directive, if it you have it set to parse it and apply it to display, it will fail. I'm assuming it's because it tries to copy mushclient and not actually show flashing (Mushclient replaces flashing with italics) but then ends up failing to do that and so it all looks screwed up.


  • Pitcrew

    Sometimes for the flashing text setting the server display to color256! (or whatever that command is) will fix it.

    Not sure about the overlapping text. It appears to pick random words/sentences to overlap. Most will appear fine but in each paragraph theres a bit that overlaps, if you select it, like you're going to ctrl-c it, it desplays normally.


  • Coder

    Huh, is it correct that SimpleMu is a $20 shareware program? Interesting.

    @Alzie

    Thanks, that's useful and specific. Is really flashing ANSI text encountered often enough in games for this to be a real client-changing issue though? It sounds ... like a horribly annoying design practice.
    .
    Griatch



  • @Griatch said:

    Huh, is it correct that SimpleMu is a $20 shareware program? Interesting.

    No. It's no longer being updated. It's a free download and it's impossible to register. You need to get an existing key from someone.


  • Coder

    @DnvnQuinn said:

    Sometimes for the flashing text setting the server display to color256! (or whatever that command is) will fix it.

    Not sure about the overlapping text. It appears to pick random words/sentences to overlap. Most will appear fine but in each paragraph theres a bit that overlaps, if you select it, like you're going to ctrl-c it, it desplays normally.

    Sounds weird indeed. I'm not involved in mudlet but it sounds like something worthy of making a bug report to them about. I don't recall seeing similar artifacts on Evennia, but I haven't used mudlet extensively for testing, worth to check.

    @TNP said:

    @Griatch said:

    Huh, is it correct that SimpleMu is a $20 shareware program? Interesting.

    No. It's no longer being updated. It's a free download and it's impossible to register. You need to get an existing key from someone.

    Ah, I see. What is the advantage of the registered version? Or will it simply stop working after a while without the key? If so we might need to scout around a bit when setting up our future testing grid (heck, I don't even use Windows... :neutral_face: )
    .
    Griatch


  • Admin

    @Griatch said:

    Ah, I see. What is the advantage of the registered version? Or will it simply stop working after a while without the key? If so we might need to scout around a bit when setting up our future testing grid (heck, I don't even use Windows... :neutral_face: )

    The spellchecker was the only thing that comes to mind. Everything else, including spawned windows (a necessity for some) are included in the base version IIRC.



  • I use Potato. Used SimpleMU for years, but I'm trying to wean myself off of it, since it will never be supported or updated again.


  • Politics

    @Three-Eyed-Crow said:

    I use Potato. Used SimpleMU for years, but I'm trying to wean myself off of it, since it will never be supported or updated again.

    I also use Potato, but I fucking hate how it prompts me to update it all the fucking time.



  • There's also BeipMU which I've seen people use.


  • Pitcrew

    I am super sad for anyone who can't use Atlantis. :(



  • I use different clients depending on which machine I am on. I use MUSHclient on Windows and Linux and Atlantis on the MacBook. I use MUSHclient the most since I mainly MU* from my work PC, but I like Atlantis the best.


  • Coder

    @Bobotron said:

    There's also BeipMU which I've seen people use.

    That was a new one for me.
    .
    Griatch


  • Pitcrew

    I use simplemu*.



  • SimpleMU as well. I tried going with TF a little while ago but just couldn't grok it. I'm losing nerd cred.


  • Admin

    @Griatch said:

    There's also BeipMU which I've seen people use.
    That was a new one for me.

    Its site wins the web-ghetto award for the day!


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