Feb 13, 2016, 5:35 AM

So an idea I had a while back was for a survival horror game that was done in anthologies - and yes, I had the idea before AHS, dammit. Anyway, it would be a game with a set ending (date, at least), after which a new one would start. Maybe the first one is a zombie apocalypse, then the next one is a post-nuclear setting, and so on. Each would have a set story and direction, and would last 4-6 months before wrapping up.

I'm tempted to do it this way because 4-6 months is the average burnout time I've noticed as far as running plots, storytelling, staffing, RL eating people, etc. The downside is some people get attached to characters and want to play longer than that. One possibility is letting people play the same character in each new game, just as a new iteration of that character - like alternate universes. Still, for some that wouldn't be enough, and I get that.

One thing I really like about it, though, is that Shit Will Happen. I think Breaking Bad, especially in the last season, was fascinating because no one was safe and anything could happen at any moment. Having one-shot short-term games means you can get lethal and not worry about killing a character someone has played for years.

I have no idea if there is an audience for this, but I'm curious.