I pre-emptively acknowledge that it's not really a fair comparison per se, but that reply makes me think of this comic and Sartre's promise to expand freedom.
Sure, I can do all kinds of things in a game and in a relation to staff, but in any real and meaningful sense, that does not mean that I feel free to do them. Nor even that I should. If the storyteller says, your party stands before the troll cave dungeon, the stench of mildew emanating from the walls, I am free to say I betray and murder the rest of the PCs present, but I do not feel free to do so. Gaming is a social activity and social activities have rules, explicit or otherwise, that we tend to want to follow as social creatures.
My feelings don't necessarily reflect what the storytellers and leads in question were willing and even desiring to encourage, it just reflects what I felt. It may not even be that typical; maybe I'm unusually paranoid due to some bad past experiences. I don't think that is actually so unusual though. And I was aware of several players that were either ran off or had a PC killed etc. for doing something or other to irk various staff.
Also like everything about the fucking native lodges.
So, I don't actually think feeling like that sphere was a fairly coercive metaplot environment was particularly unreasonable based on evidence. And like, if you shove a fae-killing gun in my hand and say "whoops here's a fae's face" I would have not doubted for an instant that I was expected to empty said gun into said face. For me the calculation of risk of crossing staff on such an obvious plot setup versus any remotely plausible reward of potentially crossing your plans would have been trivially easy. I would have just shot face and moved on and tried to ignore, "But woe, your character's foolish actions have advanced the EotW plotline further" which you were going to advance anyway so why the fuck bother to fight it, like you're not going to wake up the sleeping giant evil or something.
In fairness some of that is also probably on WW because the whole "True Fae are always and everywhere 100% pure alien evil" is like the kind of boring and useless setting element they mostly abandoned after 2nd ed oWoD and for good reason.
But yeah tl;dr you can shout "Radical freedom, radical freedom" all you want, but it takes very little to make players feel like this thing you're setting up as the obvious path is what they're supposed to do, and they're not wrong to feel that way based on common experiences and social conventions.
Like ffs that's actually such a perfect example of what not to do, if you want a plot not to feel rails don't say "Here's a gazebo-slaying knife, there's a wild rampaging gazebo, you make your own life choices" and act like that's freedom of plot development or something.