Not sure who you were, but throughout the years activity has gone up and down. The game's been around for almost 16 years now. However there's always been things to do for people willing to show some initiative. There's planets out in space that nobody has found, there's RP with shipmates, missions available from a terminal on the ship (there's no reward from them specifically, it's meant to give people an IC reason to travel around and do things).
Latest posts made by Jamie
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RE: Star Trek: Typhon Accords
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Star Trek: Typhon Accords
Star Trek: Typhon Accords is a Sci-Fi themed MUSH set in the time period after Star Trek Nemesis. The year is 2388, within the last decade the Alpha and Beta quadrants have seen a large scale invasion by the Borg that resulted in approximately 63 billion dead. This destruction resulted in new alliances being formed, The Typhon Pact, consisting of Romulan, Breen, Tholian, Gorn, Tzenkethi and the Holy Order of the Kinshaya. In response to the formation of this new super power the Federation and Klingon Empires reaffirmed their friendship by forming the Khitomer Accords. Soon after the Ferengi Alliance and the Cardassian Union also joined the Khitomer Accords.
The game runs on the CobraMUSH codebase with the original space engine known as Frontier Space. There are many other coded systems including an extensive medical base with injuries, diseases, drugs and more. All of these are just tools to help promote RP and to help resolve situations that might arise. Character creation is simple and to the point, aimed at getting people into the RP world as smoothly as possible.
We draw information for our setting and timeline from several of the recent series of books Star Trek Destiny, a 3 part series that detailed the Borg invasion and subsequent defeat of them. Star Trek Typhon Pact and Star Trek The Fall are another series of books that have been used as the basis for our theme. While we do draw inspiration from these books, having read them is not a requirement to play.
We've been going for a long time now with plenty of room for new players to jump into the adventure. For further information you can connect to startrekkin.net port 1701 or you can point your web browser to http://www.startrekkin.net
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RE: Mush Online Training
@Ashen-Shugar I could hunt around and see if I still have any of the old logfiles from our AdminMUSH days.
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RE: Star Trek: Typhon Accords
@tinuviel Activity comes and goes, sometimes the crew stays pretty active and other times not so much. The logs are merely some of the highlights that either people have sent to me or were recorded at their request with the log bot. We've recently had several new players join the crew and a new overall storyline began a few hours ago.
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RE: Star Trek: Typhon Accords
@lithium There's really not much in the way of ship combat. While we have code for it, the players really don't fight much.The players really just use the space code to travel from one adventure to the next. Occasionally run some scans for more information. Communications. That sort of thing.
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RE: Star Trek: Typhon Accords
@nemesis Looks like that error comes from a DNS issue. Only thing I can really do is suggest using a different DNS server, like googles or opendns. As far as I know there's nothing I can do about it on the game's end.
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Star Trek: Typhon Accords
Star Trek: Typhon Accords is a Sci-Fi themed MUSH set in the time period after Star Trek Nemesis. The year is 2388, within the last decade the Alpha and Beta quadrants have seen a large scale invasion by the Borg that resulted in approximately 63 billion dead. This destruction resulted in new alliances being formed, The Typhon Pact, consisting of Romulan, Breen, Tholian, Gorn, Tzenkethi and the Holy Order of the Kinshaya. In response to the formation of this new super power the Federation and Klingon Empires reaffirmed their friendship by forming the Khitomer Accords. Soon after the Ferengi Alliance and the Cardassian Union also joined the Khitomer Accords.
The game runs on the CobraMUSH codebase with the original space engine known as Frontier Space. There are many other coded systems including an extensive medical base with injuries, diseases, drugs and more. All of these are just tools to help promote RP and to help resolve situations that might arise. Character creation is simple and to the point, aimed at getting people into the RP world as smoothly as possible.
We draw information for our setting and timeline from several of the recent series of books Star Trek Destiny, a 3 part series that detailed the Borg invasion and subsequent defeat of them. Star Trek Typhon Pact and Star Trek The Fall are another series of books that have been used as the basis for our theme. While we do draw inspiration from these books, having read them is not a requirement to play.
For further information you can connect to startrekkin.net port 1701 or you can point your web browser to http://www.startrekkin.net