Aug 21, 2017, 9:00 PM

@Lain said in Eliminating social stats:

I definitely see where you're coming from, with players having an interest in being able to avoid entering some weirdo's magical realm, but wouldn't it be preferable to just ban magical realm shit without suppressing the import of social roles in basically any other context, than it would be to handwave social stats completely?

Some people just don't want any such rule or controversy, really. Whether it's wise or not is what we're discussing.

I'm on the side of "I prefer a system," but I'm also on the side of "or not" because I do very well on games which don't have a social system. Even on ones where one exists, my social concepts tend to do well because I am able to convince people to see my way (eventually) through text. (It's kind of my job.) I'd like to think I'm not a social power gamer, but some people may say differently.

But I'm addressing @Arkandel mostly here, as he and I have bandied around ideas for a while. I'm not sure if I'd agree with him here, but what may be more interesting is a resource-based system for political combat.