Sep 7, 2017, 3:39 AM

@Ganymede said in Eliminating social stats:

@Gingerlily said in Eliminating social stats:

I think social stats help in eliminating OOC politics and demanding that they be IC. Which in my opinion is a good thing, and also a crucial one.

I don't think social stats does anything to eliminate OOC politics. In some cases, it can make it worse.

I see what everyone's getting at: if you have social stats and force people to use them, you can keep people honest. Much like calling a bully's bluff, this is indeed something that can be done.

What I'm getting at isn't keeping people honest but keeping people fun. I find it fun to rp in situations where my character might get duped into believing something ridiculous, or frightened by another character when yelled at. It's also fun to have my character succeed at those things.

That can be done without social stats, sure. One of my very favorite games is Houses of the Blooded.. It's all about intense political and social conflict and vengeance and groups merssing with each other. The rules for social combat read similarly to improv acting exercises, with the 'yes and' mindset and technique. -That- is the real ideal, creating a world with tons of characters lying and betraying and sabotaging each other, and the players are making it happen cooperatively. It works super well when played by a group of people who know and like each other, because there is trust there that lets them dig in and enjoy. But 'an online rpg where the community trusts each other' is not a thing I have seen, unless it is run by a group of friends.