Descent Reboot
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@Ganymede Are you involved in the project as future active staff or only as a consultant for this stage?
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@Arkandel said in Descent Reboot:
Are you involved in the project as future active staff or only as a consultant for this stage?
I don't know. I haven't discussed this with the rest of staff yet.
I can say I'm the only PC on the game, as the rest of the old ones were wiped out. So, there's that.
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It hadn't come up, to be honest. I left Gany's old pc and one other. In case Darwin wanted to come and hang out while we renovate the joint. (I like having a few extra folks hanging out for bouncing ideas off of.)
As far as I'm concerned, if Gany would like a staffy bit, she can have a staffy bit. There's no pressure or obligation - the help is appreciated either way :3
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You should add a Sangiovanni/Giovanni style bloodline.
Nothing says post-apocalypse like animating the dead.
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No, thank you. Raising the dead isn't something that I would want to torture staff with.
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Oh, no need for thanks. I'll gladly torture staff with it for you.
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Do you know if you're going to do Mystery Cults the same way as last time? Got one cooked up that I wanted try on the previous run.
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I'm not sure, Royal. Possibly?
Also, completed all bloodlines. Link to the shared document is on the previous page.
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Perused already in my anxiousness to galavant the wasteland. Great work with the bloodlines, Gany.
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I'm not sure, @Royal, I wasn't handling the MC's. But now I have another thing to add to my to-do list XD
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With all of the bloodlines, I'm re-doing from scratch a lot of the blood magic stuff, i.e. Cruac, Theban Sorcery, the Coils, etc. to level out the Covenants a little on that end and re-imagining how Carthian Law and Invictus Oath powers function. Here's a link to the working document.
https://docs.google.com/document/d/1l04iGgiRoxVyD1c-xHGN6TFqtIlUmLNriXmcizO2B1w/edit?usp=sharing
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Carthian Blood Magic? Madness! I dig it.
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@royal said in Descent Reboot:
Carthian Blood Magic? Madness! I dig it.
How else do you explain "we had a vote, and your blood potency is 0 now"?
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@ganymede said in Descent Reboot:
Here's the working document. These are in draft form and not final. The Ventrue will take some time, as I need to re-work the Dragolescu a bit, and have to really bear down on the Melissidae and the Sons of Cade. The former I want to convert into a more Borg-like bloodline, whereas I'm turning the Sons of Cade into American-noble soldiers that fight Horrors.
https://docs.google.com/document/d/1x1SJk_MEsd3bWtplsMla6w3UPNVJUnxeWzsc2G8R2Xc/edit?usp=sharing
Questions and comments are welcome by PM. Would prefer that, over this thread.
Are you reworking the Discipline spread of the Sons of Cade? I noticed you changed the Icarians, but probably to conform to 2E.
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I decided not to run with the Sons of Cade, and went with the Icarians instead, who have the Sons of Cade discipline spread now.
For those not keeping track, all of the bloodlines I proposed have 4 in-clan disciplines and a series of Devotions, as well as providing a bloodline "gift" and an additional "weakness."
I was thinking about giving some sort of boost or boon to non-bloodline PCs, but couldn't think of a way to do it. Yet.
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@ganymede What's your priority when you're rewriting the material? For instance are you concerned about balancing the Covenants against each other?
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After what took way too long (cause I'm dumb XD) we have guest logins working on TDM again. CGen is closed, etc, but if anyone is interested in popping by and hanging out, the addy is 104.131.108.211 2860.
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@taika Do you have anything like a target opening day, even in terms of a month?
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I do not. I've finally got a good idea in my head of what the landscape is looking like, and getting the grid built up and desc'd. Next step, for me, is finding a wiki guru to help set up the bones and templates, and working on some npc's and defining the territories more. IE: the worst of the worst live in St. Louis proper, and the zoo is in Clayton (a dangerous zone often avoided), the marketplace is in Normandy, etc.
I am not real rulesy, so a lot of the BL's and such are being run through Death and Famine (Famine being crazy busy).
I'm working on building up story ideas and hot spots for rp and prps. (I made a spot for river pirates. PIRATES!)
Most of the code is in and working, just needs some fine tuning (like the +map works and has the right map, but doesn't track locations, yet). Sort of waiting on feedback from my rulesy folks before having an idea of how much cgen stuff needs to be tweaked.