Mar 3, 2018, 3:32 PM

@lithium said in Skills and Fluff in WoD:

Firearms is a bad example to use here, because not knowing to lead? That's called rolling badly because you're not using that many dice.

Except I am rolling just as many dice as someone with Dexterity-3 and Firearms-3. This is a penalty only the people with Firearms-1 are being given (and is the equivalent to the penalty being given to the person with Medicine-1). Just to be clear, I'm not in favor of such a penalty. I'm pointing out that applying o ne to the person with Medicine-1 is not in keeping with the core of the system and you would never do such a thing to a person with Firearms-1.

Situational modifiers are something that are supposed to be given by the ST not by the players, the PC's can pitch something, and the ST can go yeah ok, or nope, not gonna fly. In the same vein, if there is no ST, if a player pitches a situational modifier, other players have the ability to go: Nope, not gonna fly in this situation.
Now I also agree a specialty is a specialty and you should only get one since... it's a specialty. Once you start overlapping them you're not specializing, you're now diversifying so that defeats the point of a specialty.

True, but they are suppose to be given by the ST because of aspects of the situation (it's dark, people are shooting at you while you are trying to do surgery, you're using a gun with a misaligned sight, etc.) They aren't suppose to be applied simply to represent a character's ability to do something because there's already a mechanism that represents that; their dice pool.

But I also agree, this shouldn't be in the mildly constructive area either.

I started the thread in this forum simply because the subject was taking over another thread in the forum and people wanted to return to the original subject. I would be happy for it to be moved to a more appropriate forum though I'm not sure which one that would be.