@thatonedude said in #WIDWW pt 2 - ST, Player, or staff?:
Right, but again... Perception of intent/attitude. I don't know the player that did this job in the example and I only know @Arkandel from his posts here.
Sure, but why does that matter? This isn't a post about that incident, I'm not exposing someone for being a jerk or anything (they weren't), it's just an example.
With that said: What if that player didn't know how to move forward? What if they asked someone else what they should do and that person said open a job and CC the person that ran the event/plot? What if a million other things that wasn't the person being a tool was what really was going down? Granted I know there is the possibility this person /decided by fiat/ but there is also the possibility that he/she didn't.
None of those things would have mattered because this anecdote wasn't meant as a witchhunt for that player. It was to illustrate that STs in the nWoD/GMC needs to oversee control of certain story elements - in this case pacing and exposition - in order to use them as seeds and hooks into other arcs - and then try to frame lapses of that control have a larger effect for the overall setting.
To use a more abstract example, imagine if I'm playing Sam in your Supernatural game using nWoD rules. You present me with an unknown creature type I've never seen before and plant a potential resolution path for me; in fact that could be the beat and bones of the story, going on a quest around pawn shops, redneck psychics and infiltrating the local police department's evidence room to find all the missing pieces. Sure, I might have missed clues (in which case you can either remind me somehow or feed me information through some other plot device) but deciding on my own I will research this on my laptop and the answer has to be there because I got 1 success isn't an acceptable outcome. It trivializes the content.
Worse than that, in fact, is that since Dean (or the rest of the party, since we're talking about MU*) doesn't get to come along and do stuff too. I, alone, handle all that by rolling.
My point is as a player, that attitude is felt and it has to be part of what makes this whole thing a problem. The ST/Player/Staff "issue".
It's not an attitude. It's just how the interaction between STs and players works. There needs to be some chemistry there, and sometimes it works but other times it doesn't. If you don't like your ST then you can find someone else to run stories for you instead - and I don't mean that in a negative way.