Arx: @clues
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@lithium said in Arx: @clues:
Went to try and share some clues, the 6 AP per clue thing sucks hard.
But hell... I guess it does it's purpose.
Wish I had 100's of clues I have like... 30 maybe.
You can buy up certain stats to lower the amount of AP clue-sharing costs (in case you didn't know)
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@vulgarkitten I didn't even think of this. I don't know which one it is but glad my clue sharing is very low. Like 3 ap. Can I get it to 1?
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@shincashay I don't know if 1 AP is possible. The formula is in help action points, though:
Sharing a clue costs an amount based on your social stats, social skills, and investigation skill (100/(social stats + social skills + investigation * 3)).
I think raising Investigation is the most efficient way to lower clue share costs. I'd have to math out what it would be if you had max social stats, skills, and investigation, though, so see the total lowest potential cost.
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I do kinda wish you got like 1 or 2 free shares a week. Maybe based on your Mental stats and investigation skill. I know with training it helps a great deal, and clue sharing isn't even something you can burn on retainers, so it'd be purely RP/sharing oriented.
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@roz I am pretty sure it only costs me 1 AP to share clues.
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I think 80 is the max value possible in the sub-equation of that, so 100/80 which is 1.25. Might round down I guess!
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@roz I don't remember exactly the cost when I was playing Clover but it was super low, somewhere between 1-3, I think.
However, there was a time when I was trying to bring someone in on a certain part of the metaplot, and that person started lecturing Clover on it and insisting that he had found an important artifact (looking at the object it was pretty clear it wasn't a staff made object, and we already knew where that artifact should be so he couldn't have gotten it) and no amount of IC or OOC saying "hey I really don't think that's what you think it is" would steer him from his belief-- unsurprising since he went on to get killed for his wildly off base theories and the way he treated other players.
During one of the conversations after I had decided not to just info dump and instead try hard to steer him back onto the correct course, he started OOCly lecturing me to put certain clues I had shared with him onto the Faith of the Pantheon @org. And how it was so much more cost effective AP wise if I would just put my clues onto the orgs. Which was factually wrong because it cost me tiny amounts of AP (though I still had little because my AP would go into @investigates each week) to share vs somewhere between 12-15 to put it onto an org and then brief someone if they didn't have the AP to do the briefing themselves.
It might just be that I'm on my fifth character now, but I'm way less enamored with @clues than when I first started playing the game. I'm more interested in clues for things that my characters are actively interested in, or in doing @actions, than the clues themselves.
I think I'm expressing that wrong-- I still love the lore and how creative all the staff are and how they seem to just infinitely be able to pop out little vignettes of lore via the clues. But I'm less interested in trying to hoard the entirety of it, and instead rather focus on things that are plots my characters are actively pursuing.
@Sparks Gave me one of the most chilling clues in the game (imho) but it's only so chilling because of the context that comes with that clue. It's akin to real world when you find out why the story behind "Ring Around the Rosie".
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@cobaltasaurus said in Arx: @clues:
@Sparks Gave me one of the most chilling clues in the game (imho) but it's only so chilling because of the context that comes with that clue. It's akin to real world when you find out why the story behind "Ring Around the Rosie".
Was that Hush, Hush that you're referencing? I'm still rather happy with that clue.
Honestly, clues are not the be-all and end-all. They're nice because they can be used in other systems (not all of them obvious like revelations are), but they're much more fun if you have the context for them. They're there as an avenue to learn more about the bits of the game that interest you, and to share your knowledge with others, but trying to have every one of the 1200 clues there are so far would be a recipe for madness. Especially since people will try to assume that all clues must form a single cohesive truth, which isn't the case; there are many plotlines, and many different clues tied to those many different plotlines.
It's far more effective to focus on the storyline that interests your specific character through research and actions, rather than spreading your attention across everything. That way lies madness and paralysis.
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@sparks said in Arx: @clues:
but trying to have every one of the 1200 clues there are so far would be a recipe for madness
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@sparks said in Arx: @clues:
@cobaltasaurus said in Arx: @clues:
@Sparks Gave me one of the most chilling clues in the game (imho) but it's only so chilling because of the context that comes with that clue. It's akin to real world when you find out why the story behind "Ring Around the Rosie".
Was that Hush, Hush that you're referencing? I'm still rather happy with that clue.
Yes. Brrr.