@cobaltasaurus said in Arx: @clues:
@Sparks Gave me one of the most chilling clues in the game (imho) but it's only so chilling because of the context that comes with that clue. It's akin to real world when you find out why the story behind "Ring Around the Rosie".
Was that Hush, Hush that you're referencing? I'm still rather happy with that clue.
Honestly, clues are not the be-all and end-all. They're nice because they can be used in other systems (not all of them obvious like revelations are), but they're much more fun if you have the context for them. They're there as an avenue to learn more about the bits of the game that interest you, and to share your knowledge with others, but trying to have every one of the 1200 clues there are so far would be a recipe for madness. Especially since people will try to assume that all clues must form a single cohesive truth, which isn't the case; there are many plotlines, and many different clues tied to those many different plotlines.
It's far more effective to focus on the storyline that interests your specific character through research and actions, rather than spreading your attention across everything. That way lies madness and paralysis.