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    Wheel of Time MU(SH|X)

    Mildly Constructive
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    • S
      Songtress Creator last edited by

      Perment building raised pre industrially will take months or years, perhaps the remenants of a city... Those good stone bones that can be built upon.

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        WildBaboons @Songtress last edited by

        @songtress Months or years are what I am looking for for permanent things to be fully fleshed out. Resource sinks, sense of ownership, my shiny is better than your shiny, all that sort of thing

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          WildBaboons last edited by WildBaboons

          unfortunate soul

          Someone has volunteered to help with building!

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            WildBaboons last edited by

            Dice system pretty well sorted out.

            Cloud IDE setup and seems to be working as well so I can poke at stuff on lunch breaks too

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              WildBaboons last edited by

              Flow Charts!

              Luna 1 Reply Last reply Reply Quote 0
              • Luna
                Luna @WildBaboons last edited by

                @wildbaboons said in Wheel of Time MU(SH|X):

                Flow Charts!

                You rang? Flow charts? Do you want a gantt for the project? Is there some sort of spreadsheet I can do?

                I don't even really know the topic, I just magically heard the word flow chart though the universe.

                Fun? What is this fun thou speakest of?

                Arkandel 1 Reply Last reply Reply Quote 2
                • Arkandel
                  Arkandel Admin @Luna last edited by

                  @luna

                  • He who takes offense when not intended is a fool. He who takes offense when intended is a greater fool.
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                    WildBaboons last edited by

                    not dead

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                      golgoth last edited by

                      Good. I'm waiting. Watching.

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                        WildBaboons last edited by

                        Figured I'd throw this out there since I just put an update about the TV show too.

                        Still not dead! But kinda back burner now since it's just me. In the mean time I am helping code another project that will likely end up sharing a lot of code with this place so it is still being worked on, but only on the back end side. Theme, building, etc will come later.

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                          Lemon Fox @WildBaboons last edited by

                          @wildbaboons Ooo, what's the other project?

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                            WildBaboons last edited by

                            My previous post turned me into a liar. The other game isn't sharing any of the code.

                            However!

                            Thanks to Faraday with Ares and Tat with Spirit Lake magic I'm giving this a whirl.

                            http://patternsofanage.aresmush.com

                            Still need to do some tweaking, but chargen seems to be functional.

                            Need to build more than a 3 room grid and do a bunch of wiki work but people can come by if they want. Maybe even lend a hand.

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                            • TiredEwok
                              TiredEwok last edited by

                              Man, I wish I knew about the WoT world. I'd love to play but I know zero about the setting, and what attempt I did make on RPing on a WoT game was ages ago (and I got my hand held through it by the person I was there with who had read the books).

                              "Just leave me alone. I'm not myself. I'm falling apart, and I don't want you here." - ― Daniel Keyes, Flowers for Algernon

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                                WildBaboons last edited by

                                There's a grid that even has some descs and stuff. It's almost a real thing.

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                                  Vixanic last edited by Vixanic

                                  Hello folks!

                                  As implied by WB above, the game is now in active development, we have a grid, we're pulling together plot threads and all that fun stuff.

                                  I know that there are some folks (indeed like @TiredEwok themselves mentioned above) who may be interested in a new fantasy game but not be terribly familiar with the Wheel of Time. To this end I've started trying to put a primer together.

                                  This isn't intended to take someone from knowing nothing to being an expert on the Wheel of Time - the intended audience is those who might be interested in playing but don't want to invest days and days reading up on it before dipping their toes in.

                                  What I'd really love is some feedback on it, from both those who know the Wheel of Time and who might be able to suggest useful additions, and those who don't to say if what they're reading makes sense and is helpful.

                                  All feedback, good or bad, is welcome, either on this thread or to me in a PM.

                                  The primer is here! http://patternsofanage.aresmush.com/wiki/primer

                                  Edit: For clarity and typos

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                                  • krmbm
                                    krmbm Banned last edited by

                                    Just at a quick glance: I recommend that you create your own wiki pages for key thematic elements (Saidin, Saidar, Amyrlin Seat, etc) rather than linking to the fandom wiki.

                                    I've been watching the wiki get built since the game turned up on the Ares list, and I'm glad to see it getting beefed up with more of your own theme files, but those outside links should be supplemental information - if people want to know more. If you're selling the game as "no canon knowledge needed," then your wiki needs to support that.

                                    $0.02

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                                      WildBaboons @krmbm last edited by

                                      @krmbm said in Wheel of Time MU(SH|X):

                                      If you're selling the game as "no canon knowledge needed," then your wiki needs to support that.

                                      I'm not. It's very much going to be a canon knowledge suggested sort of place, but the primer is meant for folks that just need a little something.

                                      The setting is so big and vast that trying to make wiki pages for everything would quickly become overwhelming. Where do you draw the line on the etc?

                                      There will definitely be entries on some thematic things though, such as the One Power and big name positions, but more in the context of how they interact with the game itself and not deep thematic knowledge

                                      Ganymede B 2 Replies Last reply Reply Quote 0
                                      • Ganymede
                                        Ganymede Admin @WildBaboons last edited by

                                        @WildBaboons said in Wheel of Time MU(SH|X):

                                        The setting is so big and vast that trying to make wiki pages for everything would quickly become overwhelming. Where do you draw the line on the etc?

                                        Hey, you choose fruit, you live with fruit.

                                        I concur with karmabum, but I sympathize with the plight. When crafting together the wiki for my Mass Effect game that never got off the ground, I struggled with the same issue. But I think keeping everything in one spot is good because, if I'm not mistaken, you can link things in the Ares output window to the wiki you have, which allows a player to quickly jump to an important reference.

                                        “It is better to live doing the things that you like. It is foolish to live within this dream of a world seeing unpleasantness and doing only things that you do not like.” -- Yamamoto Tsunetomo.

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                                          bear_necessities Banned @WildBaboons last edited by

                                          @WildBaboons You and @Vixanic might want to get on the same page then because what they said was that they are putting together the primer for people not terribly familiar with the theme.

                                          I think the primer is a good start but it's definitely not something anybody could pick up and know about the world without having a strong familiarity of the world. Which, if you're playing to people who know & love Wheel of Time, great!

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                                            WildBaboons last edited by

                                            At least for the alpha period the intended audience is definitely going to be folks familiar with the series while the primer is meant for someone that at has an understanding of generic fantasy to get them pointed in the right direction so they could create some Lady or soldier and go from there knowing that elves, orcs and D&D style magic weren't a thing.

                                            The wiki itself will definitely grow as things progress, especially once officially open and get people in so I know where the weak points are for play... and I also am not above bribing players with Luck/XP for wiki work.

                                            I do not intend for the wiki to be another Wheel of Time encyclopedia though. In my opinion that is the wrong place to put effort where such good, easily searchable resources already exist and that time could instead be spent on the game itself.

                                            Seriously, I did a random wheel of time question into google. "What type of hats do they wear in cairhien" and got several responses. I can't beat that, nor do I want to.

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