@sunnyj said in Dreamwalk MUSH:
@ixokai so, bad?
Huh? I don't understand the question. I've had reservations but not been quiet about them, but none of them have amounted to 'bad'. Changes made have reduced them significantly.
@golgoth said in Dreamwalk MUSH:
I was under the impression that the IC shared connection channel could be used as this central hub. What more would be needed?
Going from "we talked in the IC dreamscape" to "forging a sympathetic connection to" is something currently up in the air as there's differences of opinions on what "sympathy" means. The headwiz @Demiurge thinks random and strangers in fictional usages of sympathy connecting makes sense; I think sympathy is about likeness or intimacy or symbolic closeness. This isn't a mechanics issue, its, "what feels IC and right and makes sense when I enter a scene" and I can just accept Demiurge's words but it leaves me feeling weird. It's not a deal breaker. I just feel weird. I might be weird. This might all be in my head.
@wizz said in Dreamwalk MUSH:
@golgoth said in Dreamwalk MUSH:
I was under the impression that the IC shared connection channel could be used as this central hub. What more would be needed?
Well, it's a public channel, for one thing, and it can get very spammy with just three or four people. And as it works right now, it's anonymous - player names are removed. It's a bigger adjustment than I was expecting, it's not like you can just waltz on down to the local coffee shop and RP with whoever is there and what I'm trying to say is that that is something a lot of players are probably used to taking for granted.
I've quite enjoyed this channel myself, I just wish.. MORE could be made out of it. Like if it could fork off into some private conversations where I'd feel more IC appropriate to share names and details and later create sympathetic links.
Here's what I'm getting at above else: I WANT BAR RP.
I think its the fatal flaw of this game, and I really like this game and really want it to work, but think there needs to be some way for two random people to just at any hour of the day or any level of poverty they're in, just hey, talk.
This will lead them to making connections where they can visit eachothers worlds.
I feel weird being all I WANT BAR RP since the standard mush POV is bah bar rp is boring. The truth is, the staple of just having casual rp in some fashion is what keeps our games running.
My dire frustration is every time I bring this up the headwiz says it will destroy the whole theme of the game about connecting people and traversing dreamscapes, which I don't agree with at all. BarRP is a staple but it is also BORING after like doing it a more then a little with someone. You'll want to go visit their dreamworld or invite them back to your dreamworld real quick, and there, we have connections and traversal.
But we gotta have some sorta talk. The Communal Unconscious almost brings it but it gets a little overwhelming if more then three people are in it at once, and there's no way to narrow its focus to just one or two people who have captured your interest.
@golgoth said in Dreamwalk MUSH:
It could also be an actual player's dream to BE that central hub and then to build it more and more as players come together to think of that dream AS the central hub.
I might pitch that idea to the players in the game tonight when I get home.
Just be aware that @ixokai and I talked about this idea with @Demiurge for quite a while already and he is pretty strongly opposed to there being some sort of easy way to set up or access any kind of central location like that. Like, pretty vehemently.
And man you only saw day 2. He and I talked about it for hours on day one without anyone else there.
On the other hand, I guess that's one approach we didn't take, and there's nothing really stopping you from creating a dreamer character who's a bartender or whatever and trying to get everybody to link up to your dream tavern, for example.
Note this is actively happening; a character making a hub all on their own. That's IC in game. This isn't about there's no way to make something work within the system, to me?
The entire issue is:
If I gotta establish a sympathetic connection with a random stranger, paying a permanent fee of a valuable resource, I... won't do it.
Is this just me being weird? It might be. If I can't get an introduction to Bob over there I'm just not gonna permanently pay to talk to Bob. I won't. If I can't have even ONE SCENE, just one, or some other mechanism to just figure out if we click in RP at all? I'm NOT going to buy that bridge.
That may all be me. I'll never be that guy who pays a limited (albeit free flowing: Really lucidity comes in as a flood with rp) resource on a complete stranger. I like to think I'm a healthy member of this hobby but I'm not THAT healthy.