Potential Supernatural Game
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I have a small group that's been mulling about the idea of opening a game based on the Television Series, Supernatural. There hasn't been a whole lot planned yet, beyond possibly setting the game in Portland Oregon and the timeline begins at season 13.
Rules
The system would more than likely be cortex, but right now we're unsure which version of the cortex ruleset to use (Classic, or Action). Both have their advantages and disadvantages. I'd love to hear different opinions on which would work better in a persistent world setting.Server
I'm a long time MUX coder, but I've been looking to learn other platforms. I'm pretty proficient with Python, so I've considered Evennia - or even possibly writing something in Node that uses MUX-like commands. Maybe that's a different topic of conversation altogether!Setting
This is where I could really use a bit of discussion. The RPG describes the Pacific NW as a haven for monsters of all sorts - so having hunters there would be no problem. What I'm trying to figure out, is how to get Angels (maybe, since there are so few left) and Demons involved too. The original idea would have something to do with rifts being opened abnormally or some other cosmic event. Heck, maybe they could all just be there because they're there. Discuss!Playable Characters Types
Hunters, of course, Demons, Angels maybe? And various other monster types that people have interest in playing (vampires, werewolves, Sasquatch, etc).Anyways, let me know your thoughts! I'd love to get feedback/collaboration from the community. I'm a developer primarily, but I'd need all kinds of help if people are interested.
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I love Supernatural and would be all over this. Some of the initial problems I could see are having the monsters as PCs along with the hunters. Mostly because you may get into this situation where the game is just all out PvP rather than telling stories? But you obviously cant have a grid comprised of 20+ hunters either because that doesn't make much sense. I'm not really sure what you would need to do here tbh.
Anyway I would personally love playing in the supernatural world! So I would be down to give it a shot.
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@bear_necessities Super friends friendly please, allow stuff like regular beat 'em up but death consent only, based on the story and where it goes. I mean a demon is a bad guy at the end of the day and good bad guy players know when its time to exit stage dead. Very fun characters when done in a collaborative way, because the demon is an ally because they get something out of it too that doesn't need to be the other PCs, it could be the "bad guy" that the PCs are fighting that you want something from. An item or regeant that you do or don't tell the other players you need (At least ICly)
Would have a lot of fun at a Supernatural game, dunno cortex but would learn it for this!
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Dibs on playing a morally ambiguous ally-friendly crossroads demon.
I promise my PB won't be Snooki. I mean, I'm upset about it, but I still promise.
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@a-meowley Snooki
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The mix between hunters and 'monsters' was something to really consider. The last thing I want is an all-out PvP fest - but I'd hope that as collaborative story builders we'd be able to figure out better answers than just actively seeking to off other players. Heck, even hunters have to make deals sometimes to best the bigger, badder thing they're after.
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@kumakun said in Potential Supernatural Game:
I'm a long time MUX coder, but I've been looking to learn other platforms.
FWIW, Ares has a bare-bones Cortex plugin available. You'd probably end up expanding it for your own needs, but it's a start at least.
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@faraday Nice! Ares is in Ruby right? I've always been curious about language. I'm leaning towards Evennia, because Python! but I'd /really/ like to work with Python 3+
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@kumakun Yes, Ares is in Ruby and EmberJS. Evennia is cool too, though, and if you're inclined toward Python that's probably more your thing.
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@kumakun no new projects until your current is done!!!
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@kumakun said in Potential Supernatural Game:
@faraday Nice! Ares is in Ruby right? I've always been curious about language. I'm leaning towards Evennia, because Python! but I'd /really/ like to work with Python 3+
Ruby and Python are pretty similar conceptually; each has their ups and downs, strengths and weaknesses.
Evennia is currently using Python 2. Next version of Evennia (0.8) which is soon coming out will be the last one to use that. Evennia 0.9 will use Python 3. But to be honest - I use Python 3 daily in a professional capacity and it's not like it's a big fundamental difference to switch between the Python versions.
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Griatch -
@skew Haha, no worries. I've been curious for a little while if it'd be feasible to do. I've been putting a little thought process towards how I would implement, so I figured I would see if it was worth putting the extra cycles towards - or think of some other 'next' thing to work on. Besides, @BlackDahlia would kill me if I moved on without finishing.
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@griatch said in Potential Supernatural Game:
@kumakun said in Potential Supernatural Game:
@faraday Nice! Ares is in Ruby right? I've always been curious about language. I'm leaning towards Evennia, because Python! but I'd /really/ like to work with Python 3+
Ruby and Python are pretty similar conceptually; each has their ups and downs, strengths and weaknesses.
Evennia is currently using Python 2. Next version of Evennia (0.8) which is soon coming out will be the last one to use that. Evennia 0.9 will use Python 3. But to be honest - I use Python 3 daily in a professional capacity and it's not like it's a big fundamental difference to switch between the Python versions.
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GriatchVery very true, and if it's moving to 3 soon it's even more reason to make the jump - and if you're not working with very many 3rd party packages you should be fine.
Right now I'm using Python to enhance my current MUX project. It'll be nice to not have to interface everything and use the same language from top to bottom.