Jan 11, 2015, 6:15 AM

@Thenomain said:

Again, what do we do? Almost all of this is cultural to Mu*ers. I think the most important thing is that we're aware of it, that we encourage the "character first" mentality you're espousing, Sess, and kindly dissuade the "game mechanics first". WoD is not designed for the latter. It says it's not designed for the latter. It's said it's not designed for the latter since the first printing of the first Vampire book.

Maybe it's just less fun to follow some of those rules.

I would say yes and no on this one. The game also steers people very hard to combat-centric characters, or at least those very capable of violence in some form.

Even things like crafters for mystical objects? The 'best' or most potent sources of power for them, thematically, in WoD are all tied to violence and negativity, even if it doesn't necessarily make sense for the object itself. (Not all objects are weapons, after all -- you're going to get a magic healing widget powered up in theme faster from some relatively mundane horror show than you are from the surgeon's kit that saved thousands of lives in a crisis.) It's a built-in bit of conceptual railroading, from my perspective, in ways 'it's a dark world' doesn't cover well enough to pass a laugh test; one would imagine that the most powerful lights in a dark world would have equal strength (if not greater, being so rare) but thematically, they do not and cannot.

To even make a character focused in those areas, you either need to be a badass yourself, or surround yourself with them to get those things for you. It skews things up somewhat, to say the least.