Message from White Wolf
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So, this came across my Facebook feed today...
https://www.white-wolf.com/newsblog/a-message-from-white-wolf
Two big points...
One: We may have taken the whole 'monsters we must be lest monsters we become' thing a bit too far...
Two: The new WW won't be directly publishing or developing anything, anymore. It's all licensing and third party development/publishing.
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The licensing thing isn't at all new news, other than they won't be doing the cores in house any more. They were up front waaaaay early on when Paradox bought it that they were primarily licenser, only doing the core books in house because those would form the backbone of any/all transmedia (video games, etc.) properties, which is why the bought it.
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@bobotron nods. I wasn't following the Paradox stuff closely, since Onyx Path had the WW game relaunches that most interested me.
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@Runescryer
No worries. The biggest takeaway from this is the issue got big enough (as in, on Russian news sites, which is the primary big thing, and doxxing and death threats) for Paradox to step in and essentially do what most of us who were following expected when the new CEO came on board: take away WW's full managerial autonomy and run it from the business side. -
@bobotron I think this is underselling it a bit. It's definitely true that Paradox was interested in White Wolf as transmedia IP first, second, and last, but they'd seemed content to let the RPG crews play in their sandbox. Up to a point. (That point being 'at least one shitstorm of controversy per release of what's supposed to be making our new IP look good.')
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@insomniac7809
Right. That's more what I meant by taking away managerial autonomy. When WW was formed, it was kindof the 'pet project' for lack of a better term, for the guy who was the CEO of Paradox at the time, and were 'a self-managed subsidiary'. He's on the board now (I think?) and a new lady took over.We will see how things go. I like V5 and, despite the controversies, want to see more come out.
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I think the problem with that expectation is that I've yet to see a consistent tone and outcome from licensing an IP.
Hell, we've yet to see a consistent tone and outcome from Onyx Path. Maybe for Pugmire?
I share your hopes, but I'm not holding my breath.
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That's the problem with licensing, and the direction of different projects. I'm less worried about tone (because I can ignore what i don't need or care for), and more hopeful that we continue to get interesting metaplot bits and cool mechanical stuff. Tone swings wildly from game to game that I run, so the 'tone' of how a book is written matters very little to me.
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*snrk*