@mietze said in Constructive (keyword) Criticism of Arx Systems:
Maybe we should get rid of the leaderboards since they seem to be used as a reason to be shitty to other people and to get resentful or think that if you don't have 6s in everything that you are useless
I plan to remove score
entirely and replace it with buzz
and legend
commands which will break things down more organically.
So buzz
might show "Who's Being Talked About Right Now" and list things like "Joe, a celebrated fashion icon" or "Sara, a celebrated Champion" or "Fred, a well-known event host", using a value range (X to Y being 'celebrated', and so on) and the largest source of your recent fame. Fame would still decay, so people would fall off the list.
Similarly, legend
would show things like "Sara, hero of the Battle of Examplis" or whatever, or "Tommy, owner of the Blade of Destiny" or whatever, to break down why people are on the legend list. Legend won't decay, but will be much harder to gain.
My hope is that by taking the overly-precise-seeming numbers out of the system entirely, it will let people focus on the end result and use it to spur RP, rather than everything else.
I'm also going to add a nominate
command so that people can nominate other players for manual adjustments over things staff might've missed, which hopefully will let people feel like the coded systems aren't the only avenues to gain prestige.
@caryatid said in Constructive (keyword) Criticism of Arx Systems:
Let it be a month-long story-only request so that those of us uninterested in code, numbers, min/maxing, etc. can have the forward momentum on our RP that we'd like to see when we engage with the game.
On a personal level, I was hoping to have magic and Shardhavens live by mid-February, and put some focus into storytelling using those systems; the prestige system does not interest me, on a personal level as a GM and as a system designer, nearly as much as those systems do. So I admit I'm a little sad we've sidelined into prestige being the Single Most Important Thing on the game; it was meant to just be a minigame people could participate in, and one that would make social characters valuable to their houses.
But it seems likely the prestige rework will save a lot of hard feelings and hopefully provide new outlets for a lot of folks, so it's not like it's a bad thing to put time into. And prestige systems will be more immediately accessible to people than magic and Shardhavens, so it'll probably affect more of the game more immediately.