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    Lancer RPG

    Tastes Less Game'y
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    • F
      fatefan last edited by

      I'm curious if anyone's tried out the Lancer RPG, "a mud-and-lasers RPG about mechs and the pilots who crew them." It seems interesting at first glance, as I'm always looking for that "lived-in" dirty future aesthetic.

      The core rules are available for free: https://massif-press.itch.io/lancer-core-book

      But the authors are also running a Kickstarter for art, editing, & layout improvement: https://www.kickstarter.com/projects/massifpress/lancer

      Ghost 2 Replies Last reply Reply Quote 1
      • Ghost
        Ghost @fatefan last edited by

        @fatefan I've heard that these guys are tied to or using a similar system as Shadow of the Demon Lord, which was crunchy in tiny ways that built up.

        Downloading the core rules to see now. I'll probably back Lancer for my collection, though.

        Delete the Hog Pit. It'll be fun.
        I really don't understand He-Man

        1 Reply Last reply Reply Quote 1
        • Ghost
          Ghost @fatefan last edited by

          @fatefan Update: First glance?

          I can imagine that some of this stuff can build up to be cumbersome, but it looks fun.

          Example: Level-based mecha assignment alongside character stats alongside stuff like tonnage, hardpoints, etc. For mecha gaming veterans it's no sweat, but might probably cross the eyes of people who aren't used to tracking all that.

          Delete the Hog Pit. It'll be fun.
          I really don't understand He-Man

          F 1 Reply Last reply Reply Quote 0
          • F
            fatefan @Ghost last edited by

            @Ghost I agree that it definitely could be a bit too much to digest all together. I have not yet had the chance to sit down and try to make a character or walk through a test conflict--hopefully I can do so shortly to see how immediately cumbersome it is (vs. what might end up emerging, complexity-wise, over time).

            1 Reply Last reply Reply Quote 1
            • Thenomain
              Thenomain last edited by

              I Kickstarted it because Kill Six Billion Demons. I will probably never play it even once.

              “If you wish to make an apple pie from scratch, you must first invent the universe.”
              ― Carl Sagan, Cosmos

              F 1 Reply Last reply Reply Quote 1
              • F
                fatefan @Thenomain last edited by

                @Thenomain I was reminded this morning that Abbadon made a PbtA-based Kill Six Billion Demons RPG that I still need to play, too...

                Thenomain 1 Reply Last reply Reply Quote 2
                • Thenomain
                  Thenomain @fatefan last edited by

                  @fatefan said in Lancer RPG:

                  @Thenomain I was reminded this morning that Abbadon made a PbtA-based Kill Six Billion Demons RPG that I still need to play, too...

                  And suddenly all his side-stories becomes RPG fodder, giving you an excuse to burn through the entire backlog again.

                  Like anyone needed a reason.

                  “If you wish to make an apple pie from scratch, you must first invent the universe.”
                  ― Carl Sagan, Cosmos

                  F 1 Reply Last reply Reply Quote 1
                  • F
                    fatefan @Thenomain last edited by

                    @Thenomain I admit I am tempted to try the $10 Patreon tier for a month just to see what kind of relevant lore he posts that might be useful...

                    1 Reply Last reply Reply Quote 0
                    • juke
                      juke last edited by

                      I backed it. I liked that it was largely narrative driven and the art totally sold it for me. I don't usually go in for giant mech games because they're usually so focused on fapping mech stats, but this seems like it has a more narrative focus, and I dig that. (And I can deal with some crunch as long as I'm engaged with the world.)

                      F Thenomain 2 Replies Last reply Reply Quote 2
                      • F
                        fatefan @juke last edited by

                        @juke It definitely seems to be the case that the mech part of it is very tactical, with a lot of potential customization options for mech suits etc., but the out-of-mech stuff is incredibly rules-light and narrative-focused.

                        I feel compelled to try to work through what a MU* system setup for it could do and whether it might function well at all.

                        1 Reply Last reply Reply Quote 3
                        • punkypunkpunk
                          punkypunkpunk last edited by

                          Since Gen:LOCK dropped I've been looking for a good mech game that wasn't just a tactical battle simulater. I get that the mech stuff is more tactical, but from what I see this is what I'm looking for. Also backed it!

                          Lotsa characters on lotsa games. Play wif me~

                          1 Reply Last reply Reply Quote 1
                          • Thenomain
                            Thenomain @juke last edited by

                            @juke said in Lancer RPG:

                            the art totally sold it for me

                            https://killsixbilliondemons.com

                            I'm just going to leave this right here.

                            No reason.

                            “If you wish to make an apple pie from scratch, you must first invent the universe.”
                            ― Carl Sagan, Cosmos

                            juke 1 Reply Last reply Reply Quote 2
                            • juke
                              juke @Thenomain last edited by

                              @Thenomain I've had it recommended to me previously! It looks great.

                              1 Reply Last reply Reply Quote 0
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