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    Accessibility in gaming

    Game Development
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    • JinShei
      JinShei last edited by

      Evil Hat just produced this and while it isn't perfect it might be useful to some games to think about.

      I couldn't find an appropriate thread so...

      Jin

      Auspice 1 Reply Last reply Reply Quote 0
      • Auspice
        Auspice @JinShei last edited by

        @JinShei said in Accessibility in gaming:

        Evil Hat just produced this and while it isn't perfect it might be useful to some games to think about.

        I couldn't find an appropriate thread so...

        Jin

        There might be stuff in the Game Dev forum!

        Saying the quiet parts out loud since 1996.

        JinShei 1 Reply Last reply Reply Quote 0
        • JinShei
          JinShei @Auspice last edited by

          @Auspice @Ganymede move me again? Forgive me my error, for I have sinned πŸ™

          Auspice Ganymede 2 Replies Last reply Reply Quote 0
          • Auspice
            Auspice @JinShei last edited by Auspice

            @JinShei said in Accessibility in gaming:

            @Auspice @Ganymede move me again? Forgive me my error, for I have sinned πŸ™

            lol, I mean, it can fit here too! But I more mean there might be threads in the game dev forum that suit this (if you'd been hoping to tie to an existing thread).
            (it's also a newer forum so I know it gets missed a lot)

            Saying the quiet parts out loud since 1996.

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            • Ganymede
              Ganymede Admin @JinShei last edited by

              @JinShei said in Accessibility in gaming:

              @Ganymede move me again? Forgive me my error, for I have sinned πŸ™

              bless you my child

              β€œIt is better to live doing the things that you like. It is foolish to live within this dream of a world seeing unpleasantness and doing only things that you do not like.” -- Yamamoto Tsunetomo.

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              • Ghost
                Ghost last edited by Ghost

                Interesting topic. I didnt know anyone mushing with accessibility issues related to blindness (ex: text to speech\vice versa) but I imagine that mushing is excellent for deaf people and tabletop/skype is a lot better for blind people. I have seen color-blind people griping about the use of specific ANSI colors on mushes.

                Good on Fate for coming up with a book on ways to help keep us gamers gaming.

                Delete the Hog Pit. It'll be fun.
                I really don't understand He-Man

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                • Auspice
                  Auspice @Ghost last edited by

                  @Ghost said in Accessibility in gaming:

                  Interesting topic. I didnt know anyone mushing with accessibility issues related to blindness (ex: text to speech\vice versa) but I imagine that mushing is excellent for deaf people and tabletop/skype is a lot better for blind people. I have seen color-blind people griping about the use of specific ANSI colors on mushes.

                  Good on Fate for coming up with a book on ways to help keep us gamers gaming.

                  Get Lamp is a documentary about text-based adventures (Zork!) and their history, how they still persist modern day, etc.

                  They interview a few blind users. It was very interesting to consider when I was in my game design courses in school. Because while text-based adventures present a very approachable form of gaming for the vision impaired, they also present difficulties.

                  Why would a blind user even consider 'get lamp' as a puzzle solution, for example?

                  So while it's a very approachable medium, there are also logic dependencies to consider.

                  (I've known one blind MUer over the years. We all made a helpful effort to help him discern between words. When the SW prequels, came out, for example, we often made sure to say 'Darth Maul' vs just 'Maul' since maul and mall sound the same on a screen reader and context could be weird.)

                  Saying the quiet parts out loud since 1996.

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                  • mietze
                    mietze last edited by

                    I met someone at The Reach who used a reader, which I only found out about because we share a very stupid and dorky love of horrible joke names (like Colin Forsecs for example) and spend a lot of time cracking each other up with them, and she told me she loved hearing them on her reader.

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                    • Roz
                      Roz Banned last edited by

                      There have been at least a few blind players on Arx I've heard about. The code staff actually made some nice updates after some made some suggestions about ways to improve the screen-ready experience, which was v nice.

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                      • D
                        Deleted last edited by

                        MUDs and MOOs tend to be a lot more reader friendly than MUSHes, depending on the game.

                        I've played at some that have auto-pathing, desc-simplifiers, and simplified stats for screen reader use.

                        JinShei 1 Reply Last reply Reply Quote 0
                        • JinShei
                          JinShei @Deleted last edited by

                          @Admiral discworld mud has some accessibility settings that makes screen readers more useable. I knew a number of blind players there, including one coder!

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