@Sunny said in What MU/RPG opinions have you changed or maintained?:
I've totally given that up in favor of #1 priority being 'everyone enjoying themselves' -- it doesn't always work, and sometimes there are conflicting goals and things, but I think it's a better approach to the hobby than IC being sacrosanct like I used to feel.
It is a good approach. I just hate when people use that as a shield of impunity to whine and complain about consequences because that's not fun for them i.e. it would ruin the character, or that's not where the character progression would go, or it takes away my agency, etc....
It is made worse by people's openness to what they consider "enjoyment". Some people won't have fun if any bit of control is taken away from them. Example: Every time there is a game plot that holds PCs in a particular location, like a big storm or a magical barrier, for any length of time without fail there are people complaining that "it is killing their rp." They can't or won't expand their horizons to enjoy themselves and many times the same people complaining about lost rp are the ones who sit ooc 24/7 and never rp anyway.
It gets exhausting sometimes to try to go through options A to Q trying to find a response that the other person will accept without complaint or snark until you just have to give up and say 'Okay, nevermind, My character will just completely ignore that you wrecked his business for shits and giggles'. You really can't be responsible for other people's enjoyment.
But this is why people clique up. Because if you find good people to play with who share the mentality that everyone's enjoyment is important, it rocks socks.
Add that to my list. I used to think cliques hurt games because people got left out, now I don't think they are all that bad. I definitely understand the appeal to RP just with friends and people with shared values. So much more enjoyable.