@Arkandel said in Consent in Gaming:
I think the disconnect here is trying to create a catch-all rule that applies forever to all situations.
Sure, but that's not what I'm saying at all.
As with any social endeavor, there are any number of reasons why somebody might want to bow out of doing a thing. I'm tired. I have work to do. I just don't feel like a bar scene tonight. My kid just woke up. I have to be up at 6am. Whatever. Literally nobody is arguing that somebody should be chained to their keyboard and forced to RP.
But when you come up with lame reasons to get out of social things, there are social consequences for that. "I don't like to RP out negative things happening to my character" is a lame reason, IMHO. YMMV of course - that's why it's a social consequence and not a disciplinary issue.
There are also various reasons why games historically have preferred/insisted on certain things happening on-camera. I mean, is anybody seriously arguing that off-camera incidents have the same dramatic impact as on-camera ones? If that were the case, why RP out anything? I've even seen it taken to an extreme on some games where "If it wasn't RPed, it didn't happen". Personally I think that's silly, but I do get where they were coming from.
All that, to me, is entirely different from having protections in place to let people opt out of content that is potentially triggering/upsetting.