What Types of Games Would People Like To See?
-
@Thenomain Thats what Auspice was getting at. Some Long Term Asps some people choose are a bit too long term. In all likelihood a new game won't last long enough to see 'Nobel Prize' realistically achieved. You're going to get xp-lapped by people choosing long term Asps that are better described as medium-term, even if you're still getting beats. Besides, the better Aspirations are ones that fit within the chronicle boundaries, can be realistically achieved, and are more stuff like "graduate college" rather than "invent space college".
Some people don't understand pacing, and long-term Asps that are too long term are just a waste.
Experienced players will rake in beats by tactically choosing aspirations for maximum xp yield and focus their scenes on ticking off those boxes while working toward long term Asps that can be achieved in month(s).
-
@Ghost said in What Types of Games Would People Like To See?:
@Thenomain Some Long Term Asps some people choose are a bit too long term.
And my response to that is: So what? What in a Long-Term Aspiration needs it to resolve completely? Or ever? (Though giving people a Condition for hanging on to their dreams past their viability could be interesting!)
-
My long-term aspiration is to never die. Every day I live is a success towards that end. FEED ME XP.
-
@peasoupling Poissant Peasants. I'd play it.
C'mere cow!
-
@Thenomain said in What Types of Games Would People Like To See?:
And my response to that is: So what?
Because it's ethical to try to coach less experienced players on what might be a fruitless Aspiration selection or may be too large in scope for the game.
I also imagine staff wouldn't be looking to walk a player through the years of work to earn the Nobel Prize ICly, and the Aspiration being accepted by staff implies that the staff is willing to work with it. So if staff says "so what?" they knowingly imply something is acceptable with zero interest in supporting it, yet letting the player stupidly try to achieve it.
-
@Ghost said in What Types of Games Would People Like To See?:
Because it's ethical to try to coach less experienced players on what might be a fruitless Aspiration selection or may be too large in scope for the game.
Fair.
I don't think "get the Nobel Peace Prize" is an inappropriate long-term aspiration. As Thenomain said, you can apply for a beat if you have engaged in RP that might push you further towards that goal. For a vampire, this might mean resolving a political dispute among the Kine. For a werewolf, this might mean cleansing a Wound that is threatening to cause affected mortals to engage in open warfare with one another.
Within a scope of a city, which is the normal setting, a seemingly-unattainable goal that is confined to the location is probably most appropriate. Something like "control the media in the area" presents such a goal: you could attain more control than others, but the aspiration also implies being able to maintain that control, which is an endless endeavor.
Much depends on your staff's understanding of the system, and how that understanding meshes with those of other staff. Having a single supernatural sphere would help narrow the scope and keep Aspirations simple to devise and monitor.
-
Bold of everyone (myself included) to assume staff will take a table top level of activeness and investment in every characters' creation and stuff.
-
-
@Lisse24 said in What Types of Games Would People Like To See?:
@Coin I've been playing with the idea of a peer-confirmed process. So you complete an asp, it publishes to the room, people then confirm that it happened or not.
This would:
a) Take staff mostly out of the equation and make it more automatic
b) Increasing overall use of the system by reminding those players that tend to forget about asps that they exist and they should be fulfilling them
c) Feeding player creativity and empowerment by exposing them to a wide variety of potential asps that would serve as inspiration.Could this be abused? Sure. Anything could be abused, but I think we design for the game and players we want and then deal quickly and harshly with those who try to game the system.
I like it.
-
@Lisse24 said in What Types of Games Would People Like To See?:
I've been playing with the idea of a peer-confirmed process. So you complete an asp, it publishes to the room, people then confirm that it happened or not.
I think it might be better if the function would start up a +request on a separate board, to which players may confirm when they get the chance. This way, the player seeking the beat does not have to immediately ask for it, or have to worry about people disconnecting or heading home at the end of the scene before they can use the function.
-
@Thenomain said in What Types of Games Would People Like To See?:
These are all things that I already said.
Where is the communication barrier?
Then we agree! Yay!
-
Ours is mostly automated in similar vein to how equip code is. You pitch it, it gets a skim, and an approve/deny/discuss. When you fulfill the asp, it pops up a request and you can approve, deny, discuss, and upon approval of the job, it doles out a beat automatically.
-
This post is deleted! -
@Taika said in What Types of Games Would People Like To See?:
Ours is mostly automated in similar vein to how equip code is. You pitch it, it gets a skim, and an approve/deny/discuss. When you fulfill the asp, it pops up a request and you can approve, deny, discuss, and upon approval of the job, it doles out a beat automatically.
I would SERIOUSLY suggest automatic approval if staff takes more than X days (3 is my preference) to process a fulfilled aspiration.
At worst you're giving someone a beat they may not merit; that's far preferable to making people wait because staff is human.
-
@coin I love the little jobs :3 If it's within my purview/ability to do it, it'll get done quickfast. Equip, asps, xp, approvals - things that should never ever sit unless waiting on a player. Even build jobs sitting makes my eye twitch XD Building is -easy-. I don't get it.
-
@RDC I think the problem with writing little asps, is that when fulfilling them creates a job, it doesn't feel like something that you should be checking off every scene or so. Something that creates a job gives the impression that it should be bigger.
Also, there's information asymmetry. As staff, you see everyone's aspirations, what's getting fulfilled and what's sitting, a player doesn't see all that information. They don't know what makes a good asp or a hard to fulfill asp because they just don't have access to enough information.
-
The reason is creates a job is to create a paper trail and allow staff to manage it how they want. Since it's giving people XP (or one fifth of an XP) every time they engage it, max once per scene, I didn't want people to just tick it over whenever they wanted.
This is the explanation, at least.
I'm a little surprised that people are seeing "creates a job" as "this is a big deal". A little, but not terribly surprised; no design survives first contact with the end-user.
--
@Coin, et al. , here is what I'd be afraid of making a "(post-)scene Aspiration validation system":
+vote/scene
This is the shorthand that came about because people would, instead of giving xp votes to people they thought were exceptional, to give free love. I wasn't a fan of it...ever, but this is how things evolved in the social sense.
Two years from now it will be:
+asp/validate all
When left in the hands of the users, bureaucracy is just as much of a nuisance as to staff but without the oversight.
-
@RDC said in What Types of Games Would People Like To See?:
Also: I mentioned D&D and now I wonder: why aren't D&D 5e MU*s super common?
Because 4e is the superior D&D game, especially for MU. It's so well balanced, you could throw it off a building and it will still work once you pull it out of the crater in the pavement.
-
This post is deleted! -
MU relevant, 4e also more or less requires the grid. We had that one game with pretty good code for it (was that Nuku's?), but it definitely slows things down.
5e is pretty easy to play theater of the mind; even with stuff like Sentinel, you can probably just kinda guestimate stuff unless someone is insisting on something really anal or exploitative. Of course people eventually end up opening secondary windows/programs to do maps in, but at that point you're really veering toward 'why not just VTT' territory.