ShadowRun 5E ... 2050
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@Lithium said:
@FiranSurvivor said:
When ever you completely misconstrue and strawman the shit out of my arguments I almost feel obliged to respond. Frankly seeing your over the top and ultra-defensive responses is bringing the troll out in me.
I don't think you have any fucking idea what misconstrue or strawman really means.
Taking an argument and twisting it so you can argue against an idea/position that was never held in the first place?
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@FiranSurvivor said:
@Lithium said:
@FiranSurvivor said:
When ever you completely misconstrue and strawman the shit out of my arguments I almost feel obliged to respond. Frankly seeing your over the top and ultra-defensive responses is bringing the troll out in me.
I don't think you have any fucking idea what misconstrue or strawman really means.
Taking an argument and twisting it so you can argue against an idea/position that was never held in the first place?
If I was actually doing that sure, but I wasn't.
@FiranSurvivor said:
I'm going to harp on this (though I don't really see it as harping... more like repping) but I don't see a difference between a storyteller actively being on a scene and GMing (adding another person to the list of people to coordinate times with and also making them THE MOST IMPORTANT PERSON) and that same storyteller crafting a run that can be automated to a degree (the game spits out poses, options, necessary rolls, tracks all that with fail/succeed states and branching paths) so that a group could run it without them needing to be there. Staff could also check a submitted log to make sure the group of runners actually posed and didn't just diddle themselves.
Yes it does remove the possibility of something crazy outside of the box like waiting in the noodle hut next store until the CEO of the MegaCorp who is addicted to General Tsang's Crazy Noodles (info that you acquired outside the current scene) comes in and you ply him with delicious noodles for information... but sacrifices can be made to help a world seem more alive.
At the same time such a system doesn't necessarily kill the idea of a live GMed run. Just another option.
There is no way to automate a system to take into account all the actions that a group of players will want to do. You are forcing them into a railroad that tells the story you want it to tell, or just kills the party if they fail. The level of coding you are talking about is INSANE, because there is no way to account for even the abilities or gear of a single team in question, what prepwork they do, or don't do, plus the time it'd take to even input all the data for the individual poses, which couldn't even respond to player stimuli and would just be glorified setting poses.
I'm not twisting anything. I'm not turning anything into a strawman. I'm not misconstruing anything. You're just fixated on this broken idea, and I am done with you, and it. It's off topic, start your own thread not related to my game. It's not constructive here.
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I disagree but I won't post about it anymore.
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While I think automated opponents could be used in some text based scenarios . For example if you were running a meta-plot where the place was being invaded by cthulloid ickyness, having a few monsters dropped to random places on grid now and again. (Yes i know a large section of MUSH players would hate this.)
For Shadowrun I really don't like the idea, the main reason is one Lithium mentioned prep work for the run. Never mushed SR but I know in the tabletops i have been a part of Prep work can often take longer then the run and is almost always a big factor in the success of the run. To be able to handle that sort of thing you would need to code an AI a=on the level that we have not achieved yet. Not just MUSHers have not achieved yet but technology in general.
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There is no way to automate a system to take into account all the actions that a group of players will want to do.
Well, there's your problem, you're thinking of your players like players. If you'd just treat them like readers of a Choose Your Own Adventure book, like @FiranSurvivor advocates, it'd solve all your problems.
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@Lithium said:
Player Ran Plots (PrP's) will be welcomed and allowed. I am putting a system together to give people inspiration for PrP's that help promote the ongoing story arc of the game. For example:
Corp A wants ___ from Corp B. They are willing to finance a run for it. Someone can claim that run, run it, and the people who run it and those who participated get cool adventure and rewards. Rewards will be higher rep/notoriety gains, and a higher monetary/rewards cap, plus the first chance at new contacts added to the contacts list possibly. After the run is completed, I can make new events for the fallout from that, as corporations and people adjust to the changes.
You'll recall that Detroit had a similar auto-PRP hook generator in the OOC room.
I think the player-base was generally receptive and it was used to good effect.
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I am certain this has been discussed before perhaps but for instance WoD has realities these can be used for the extra layers that shadowrun has astral and augmented reality.
For Virtual reality, or matrix you need something physically coded, like players controlling puppets in a closed off section of the game.
Drones, again puppets.I have a lot of player and GM experience.
If there are implementational questions about SR5 i would love to hear them.
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Is this still a thing?
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I am working on my own, it'll be done when it's done. It may never get done. Consider it vapor ware until it's finished.
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Checking in here because of a conversation I had on Denver, seeing if anything is up?
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This project is sidelined. New job etc. I would need help regardless, and right now, I don't know of many people whom I would trust to /be/ staff, especially on a game like SR where PvP can and will take place.
I may get back to it, like I said, consider it vapor ware for the time being.
Sorry