The basics:
Introduction
We are an Ares-powered FS3 game of high adventure, chilling horror, and everything in between set across all of space and time. Historical romps and dark dystopian futures await. Here you can explore space and tell stories of strange aliens and robotic monstrosities. You can also meet titans of history and help preserve the timeline from treachery. Even modern day Earth is full of surprises behind the curtains. Anything and everything you can come up with can be worked into play with a little effort.
Think of the game as a giant sandbox where all of time and space is in your toybox. You can tell stories of any genre, on any planet, anywhere in time We've made character creation very easy and you can be approved and RPing in as quick as 5 minutes. We are based around troupe RP, so group apps and bringing friends is highly encouraged, but not required. This helps make sure you have RP partners to play with, but we'll do our best to find you a place in the stories.
Hey, Isn't This Doctor Who?
Yes and no. While the game is set in the universe of the Doctor Who TV series and related media, it is not a Doctor Who game. For starters, unlike the show, The Doctor is not the star of our game, or even a playable character. This game is about your stories, and can have little or nothing at all to do with the Whoniverse. Time travel stories of all kinds can be woven in, like Legends of Tomorrow, Sliders, Stargate, or pretty much anything else along those lines. We frame it all in a Doctor Who metaverse, sure, but it's a BIG metaverse, and there's room for everyone. You can have as much or as little Whoniverse involvement as you like. It's all up to you.
What You Can Be
Honestly? You can be just about anything here: humans, dozens of different ready-made aliens, your own original creations, or even a robot or android. Characters can be from Earth's history or future, or from modern day, or not Earth at all. There are very few limits on the kinds of characters you can make, except for one big one: no canon characters from existing IP. You can be a Time Lord, but not The Doctor, or The Master, for example. You can be from the Time Bureau, but not a Legend. You can be from Torchwood, but not Captain Jack.
Types of Characters
There are two classes of characters here - Time Travelers and Companions. A Time Traveler is someone with access to technology that allows them to travel through, well, time and space. Companions are everyone else, those who are taken on by Time Travelers and join them on their adventures. Human, Alien, or Robot, they come from all walks of life. A player may only play one Time Traveler at a time, but may play unlimited Companions with one catch we'll get to in a bit.
Time Traveler Requirements
Anyone who plays a Time Traveler must try to run stories for others, ideally 2 scenes a month. As a Time Traveler player you're being asked to help carry a bit of the burden of running the game and entertaining others. Playing a Time Traveler here is a responsibility as well as a privilege.
Time Travel Crews
Whether a TARDIS in Doctor Who, the Waverider in Legends of Tomorrow, or any of a number of other examples, there's a cast of characters working together – a Crew – and this is what we are basing our troupe-oriented design on. To help keep players clustered together instead of all spread out through everywhere and when, we want to organize people into Crews so you have some guaranteed RP partners. Whether you and some friends come in together as a Crew, or we help hook you up with others, the goal is to get you situated with people on at similar times as you and, hopefully, with common interests and tastes. You aren't required to be in a Crew, but being an Independent means you're on your own to find RP and get involved in stories.
Since RP is centered around the Crew, the Time Traveler who leads it is expected to tell stories for the group, as mentioned above. Obviously you get to be in those stories with them, but we ask that you share the spotlight and let them all be stars in their own right. Anyone can run stories, of course, you can never have too many stories! But Time Travler players have requirements.
There is no hard cap on how big a Crew can be, though ideally it would be 4-6 players so that the scenes aren't too big and overwhelming to play in. There can also be more than one Time Traveler in a Crew, but only one time travel device, and each Time Traveler must tell stories, either for your Crew, for Independents wanting stories of their own, or for other Crews where the Time Traveler(s) wants to just play sometimes. Teaming up with the other Time Travelers in your Crew and 'co-running' a scene doesn't count for your individual requirements, or else everyone would just do that. Only one Time Traveler per scene gets credit for running it.
You can play as many Companions as you like, as mentioned before, but can only play one per Crew. That's the catch. Companions and 'extra' Time Travelers can come and go, changing up a Crew's membership over time. It need not be static.
Independents
If, for whatever reason, you opt out of joining a Crew, that's okay. Time Travelers on their own still have to run scenes, though, and Companions may find some success 'freelancing' with various Crews for a story but not staying long-term. Another idea is to pick one of the static locations in the game - 'public' areas that are set in a certain time and place - and call it home. Now when Crews come through, you get to be the locals they interact with. A few of these are provided for you.
Independent Time Travelers get a time travel device and can do as they please, but again, you are expected to run stories.