Welcome to the Euphoria!
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I am >this close< to having my chargen finished. I have three problems I cannot currently solve:
- I cannot figure out how to set up starting attributes for people.
- I cannot figure out why ranks is screaming at me.
- I want to set it so that the psionic skills don't default to 1 pt.
I am taking a break from it now to play a game and do some laundry, so I can spend some time thinking on how to either fix it or work around it.
After chargen is done, I will likely dig out a small grid with a few key locations on the ship, and then open for alpha testing. For alpha testing I'm thinking of limiting it to like 20 players. I don't think I'll get that many people interested, but if I'm wrong and there's a lot of interest I wanna be able to handle the load until I get active staffers to help and get more of the system worked out.
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@Cobaltasaurus said in Welcome to the Euphoria!:
I cannot figure out how to set up starting attributes for people.
Everyone starts with average (2) in all attributes. If you need to tweak that for some reason, you can add attributes to
starting_skills
in fs3skills_chargen.yml (even though they're not skills). option hereI cannot figure out why ranks is screaming at me.
Not sure what error you're getting - the web page ranks lists looks ok.
I want to set it so that the psionic skills don't default to 1 pt.
First you have to allow skills at "Incapable", which is off by default. option here. Then you can use the starting skills, as above, to start folks with it at 0 instead of 1.
Hit me up here or on the forum/discord if you have any other questions.
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@faraday Oh! I feel dumb, re: incapable level skills. Thank you that takes care of that one really easy. The attribute one, I put in a line that was:
Race: attributes: Brawn: 3
(this is just an example) But it didn't take. So I also tried adding a new key that was starting_attributes, and that didn't take either.
The ranks thing everytime I save a config file it tells me that my file is saved but one of my config options is invalid with this message:
- ranks:ranks does not list all group vals for the rank group.
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Here's the actual stuff for starting_skills:
Everyone: skills: Standard: 3 Race: Human: attributes: Grit: 3 skills: Terran Patois: 3 Alertness: 3 Athletics: 3 Esper: attributes: Perception: 3 skills: Esper Cant: 3 Terran Patois: 3 Drekin: attributes: Brawn: 3 skills: Drekian: 3 Melee: 3 Alertness: 3 Yllian: attributes: Presence: 3 skills: Yllian: 3 Diplomacy: 3 Composure: 3 Zllian: attributes: Reflexes: 3 skills: Zllian: 3 Stealth: 3 Technician: 3
Then my ranks file is:
--- ranks: rank_group: Faction rank_rows: 9 rank_style: basic ranks: United Planetary Star Navy: All: Ensign: true Lieutenant Jg: true Lieutenant: true Lt Commander: true Commander: true Captain: true Rear Admiral: true Admiral: true Vice Admiral: true United Planetary Diplomatic Corps: All: Attache: true Secretary: true Second Secretary: false Third Secretary: false Counselor: true Career Counselor: false Minister: true Ambassar: true Senior Ambassador: true Civillians: All: Civilian: true Civ 2: false Civ 3: false Civ 4: false Civ 5: false Civ 6: false Civ 7: false Civ 8: false Civ 9: false shortcuts: rank/clear: rank/set
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List all your skills, even attributes, under skills.
Race: Human: skills: Grit: 3 Terran Patois: 3 Alertness: 3 Athletics: 3
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@krmbm Aha! Thank you!
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Ranks I think you just have a typo - Civillians vs. Civilians.
Thanks @krmbm for the assist
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@faraday said in Welcome to the Euphoria!:
Ranks I think you just have a typo - Civillians vs. Civilians.
Thanks @krmbm for the assist
Fixed now, though I added that this morning because I had been getting that error and wasn't certain if I needed it for the civilians org.
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I will totally alpha test. Just throwing that out there.
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@Cobaltasaurus said in Welcome to the Euphoria!:
Fixed now, though I added that this morning because I had been getting that error and wasn't certain if I needed it for the civilians org.
Yeah missing the civilians org was probably the original reason you were getting the warning, but since it was misspelled it still thought it was missing.
You only need to have one rank for "Civilian" to make the system happy. You can call it "None" or "Civilian" or whatever. -
Hey, look. I made some rosters one each for the different "departments". I need to make a couple of civilian rosters. And then I'll maybe try to make another for each of the departments.
https://euphoriamush.com/roster
Meanwhile, still gotta tackle the grid. We're thinking pretty small for alpha and we can build out as we need.
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Guys, guys...
Descing rooms isn't nearly as fun as playing with the weather code, or making rosters.
Guys...
Can the descs for each room just be: "This is the bridge, use your imagination". Or "This is the medbay, figure it out."
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@Cobaltasaurus said in Welcome to the Euphoria!:
Can the descs for each room just be: "This is the bridge, use your imagination". Or "This is the medbay, figure it out."
As someone who once literally had a room desc saying little more than: "It's a junkyard. There's... junk... in it." I say go for it. Maybe some of the early players will be motivated enough to contribute descs. You could also just slap some reference pictures on the wiki.
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I have a desc in Gray Harbor that basically goes "Anyway this is Cracker Barrel and it's exactly what you would expect a Cracker Barrel to look like" lol
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@Cobaltasaurus
Yes. Would you play somewhere like that? Yeah, we all pretty much would, I think. When was the last time you heard "man that game was so good, I wish I could've played there but those grid descs were full of holes". NEVER THAT'S RIGHT.
ETA: It's the room and what's in it that's important. Get the info across. The pretty of the desc is 100% irrelevant, it can be filled in after the fact by the first person that is so bothered by it that they have to fix it. That person WILL come along. They always showed up for my OTT games and those descs were even LESS important.
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Or get clever/code with it.
Room designation: Medbay
Amenities level: Low
Staff level: High
Occupancy Limit: 16 peopleMake all your descs like that instead of narrative descriptions, and now it's like coding instead of describing. And it supports your genre.
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@Sunny said in Welcome to the Euphoria!:
Or get clever/code with it.
Room designation: Medbay
Amenities level: Low
Staff level: High
Occupancy Limit: 16 peopleMake all your descs like that instead of narrative descriptions, and now it's like coding instead of describing.
I... I don't know how you know my brain so well, but I like it.
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I do think you need to add SOME point of reference if you're not doing a narrative desc, such as pictures or specific aesthetics. It's hard to understand where you are if there's absolutely nothing there? But you can absolutely insert pictures in the room desc, @krmbm has done it and can probably tell you how maybe.
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@bear_necessities said in Welcome to the Euphoria!:
I do think you need to add SOME point of reference if you're not doing a narrative desc, such as pictures or specific aesthetics. It's hard to understand where you are if there's absolutely nothing there? But you can absolutely insert pictures in the room desc, @krmbm has done it and can probably tell you how maybe.
Room designation: Medbay
Amenities level: Low
Staff level: High
Occupancy Limit: 16 people
Style: Clinical; white; metallic; antiseptic; square shapes with rounded edges. -
If you want to put pictures in on Ares, super easy.
Upload picture medbay.jpg to folder rooms.
Edit room desc:
[[image /game/uploads/rooms/medbay.jpg]]
People in the MUSH will not see a very pretty output when they
look here
, but people on the portal will see your image.Edit: And then add in what @Coin suggested for people on the MUSH and dust your palms.