Sep 25, 2015, 1:47 PM

@Cobaltasaurus said:

@Pyrephox said:

@Cobaltasaurus said:

@Usekh said:

I would kill you all for a 7th Sea MU*. Well save for those running and coding it of course 😛

If I could ever figure out how to make one work, I'd do it. Fuck world of darkness. Fuck Mage 2E. But I always circle back to: Isn't 7th Sea supposed to be about travel?

I mean. I suppose we could set it on some gigantic galleon thing ala star trek games being set on a ship-- but how would people be from different nations then? AUGH!!! pulls out her hair

Actually, one of the quirks of 7th Sea is that the worldbuilding makes it /vastly more likely/ to have adventures on land, or - at worst - on coastal ships rather than the "high seas".

I didn't say "high seas" I said travel! The games I've played in all of the adventuring was done on land, but they've always been 'travel to this place have adventures' and then 'travel to the next place have adventures' etc.

Suppose what one could do is set up a large privateer ship that docks in different places for different story arcs (e.g. The ship docs somewhere close enough to Freiberg that the crew travels to said area for a plotline once its done they return to the ship to move onto the next place). Apps at the beginning of the game would probably all be crew members or passengers. Then after landing somewhere people could app in as natives who hire on as a crew or buy passage on the ship to the next place.

Hmm.

That seems like it would be pretty confining as far as both character concepts and Things To Do, and it doesn't give the PCs much agency or tangible influence in the world - considering how much players tend to like being able to stake a claim on the grid and have some space/assets that are theirs, I wonder how that would look in that kind of setting. I can't help but feel it would be a very small, very niche sort of game. Although it'd make a very fun OTT.